Strike of Neos Spoiler

STON-EN000 Grandmaster of the Six Samurai [Secret Rare]
EARTH/Warrior - Effect/5/2100/800
You can only have 1 "Grandmaster of the Six Samurai" monster on your
side of the field. While you control a face-up "Six Samurai"
monster, you can Special Summon this card from your hand. When this
card is destroyed by your opponent's card effect, add 1 "Six
Samurai" monster from your Graveyard to your hand.
STON-JP001 Gene-Warped Warewolf [Super/Ultimate Rare]
Earth/Beast-Warrior/4/2000/100
STON-JP002 Frostosaurus [Rare]
Water/Dinosaur/6/2600/1700
STON-JP003 Spiral Serpent [Rare]
Water/Sea Serpent/8/2900/2900
STON-JP004 Neo-Spacian Air Hummingbird [Super/Ultimate Rare]
Wind/Winged Beast/3/800/600
Once per turn during your Main Phase, you can gain 500 Life Points
for each card in your opponent's hand.
STON-JP005 Neo-Spacian Grand Mole [Rare]
Earth/Rock/3/900/300
If this card attacks or is attacked by an opponent's monster, you
can return both monsters to their owners' hands at the start of the
Damage Step (without damage calculation).
STON-JP006 Neo-Spacian Glow Moss
Light/Plant/3/300/900
When this card attacks or is attacked, your opponent draws 1 card.
Reveal that card, and based on its type apply the proper effect:
● Monster: End the Battle Phase.
● Spell: You can change this attack to a direct attack instead.
● Trap: This monster is changed to Defense Position.
STON-JP007 The Six Samurai - Yaichi
Water/Warrior/3/1300/800
Once per turn, while you control another “Six Samurai” monster with
a different name, you can destroy 1 Set Spell or Trap Card. This
monster cannot declare an attack during the turn this effect is used.
If this card would be destroyed, you can destroy another “Six
Samurai” monster you control instead
STON-JP008 The Six Samurai - Kamon
Fire/Warrior/3/1500/1000
Once per turn, while you control another “Six Samurai” monster with
a different name, you can destroy 1 face-up Spell or Trap Card. This
monster cannot declare an attack during the turn this effect is used.
If this card would be destroyed, you can destroy another “Six
Samurai” monster you control instead
STON-JP009 The Six Samurai - Yariza
Earth/Warrior/3/1000/500
While you control another “Six Samurai” monster with a different
name, this card can attack your opponent directly. If this card
would be destroyed, you can destroy another “Six Samurai” monster
you control instead.
STON-JP010 The Six Samurai - Nisashi
Wind/Warrior/4/1400/700
While you control another Six Samurai monster with a different name,
this card can attack twice during the same Battle Phase. If this
card would be destroyed, you can destroy another Six Samurai monster
you control instead.
STON-JP011 The Six Samurai - Zanji
Light/Warrior/4/1800/1300
While you control another “Six Samurai” monster with a different
name, destroy any monster this card attacks at the end of the Damage
Step. If this card would be destroyed, you can destroy another “Six
Samurai” monster you control instead.
STON-JP012 The Six Samurai - Irou
Dark/Warrior/4/1700/1200
While you control another “Six Samurai” monster with a different
name, if this card attacks a face-down Defense Position monster,
destroy the monster immediately with this card’s effect without
flipping it face-up or applying damage calculation. If this card
would be destroyed, you can destroy another “Six Samurai” monster
you control instead.
STON-JP013 Great Shogun - Shien [Super/Ultimate Rare]
Fire/Warrior/7/2500/2400
If you control 2 or more “Six Samurai” monsters, you can Special
Summon this card from your hand. You opponent can activate only 1
Spell/Trap Card each turn. If this card would be destroyed, you can
destroy a “Six Samurai” monster you control instead
STON-JP014 Shein's Footsoldier
Earth/Warrior/2/700/300
When this card is destroyed by battle and sent to the Graveyard, you
can Special Summon 1 Level 3 or lower “Six Samurai” monster from
your Deck.
STON-JP015 Sage of Silence [Rare]
Light/Spellcaster/4/1400/1000
If this card destroys an opponent’s monster by battle, your opponent
cannot activate Spell Cards during the next turn
STON-JP016 Sage of Stillness
Light/Spellcaster/4/1400/1000
If this card destroys an opponent’s monster by battle, your opponent
cannot activate Trap Cards during the next turn.
STON-JP017 Reign-Beaux, Overlord of Dark World [Ultra/Ultimate Rare]
Dark/Fiend/7/2500/1800
If this card is discarded from the hand to the Graveyard by an
opponent’s card effect. Special Summon this card. If this card is
Special Summoned this way, destroy all monsters OR all Spell and
Trap Cards your opponent controls.
STON-JP018 Kahkki, Guerilla of Dark World
Dark/Fiend/2/300/500
If this card is discarded from the hand to the Graveyard by a card
effect, destroy 1 monster on the field.
STON-JP019 Green, Tactician of Dark World
Dark/Fiend/2/300/500
If this card is discarded from the hand to the Graveyard by a card
effect, destroy 1 Spell or Trap Card on the field.
STON-JP020 Fusion Devourer [Rare]
Dark/Demon/4/1400/1200
When this card battles a Fusion Monster, the ATK of the Fusion
Monster becomes 0 during the Damage Step only.
STON-JP021 Electric Virus
Light/Thunder/3/1000/1000
By discarding this card from your hand to the Graveyard, take
control of 1 face-up Machine or Dragon-Type monster your opponent
controls until the end of this turn
STON-JP022 Puppet Plant
Earth/Plant/3/1000/1000
By discarding this card from your hand to the Graveyard, take
control of 1 face-up Warrior or Spellcaster-Type monster your
opponent controls until the end of this turn.
STON-JP023 Marionette Mite
Dark/Insect/3/1000/1000
By discarding this card from your hand to the Graveyard, take
control of 1 face-up Fiend or Zombie-Type monster your opponent
controls until the end of this turn.
STON-JP024 D.D. Crow [Rare]
Dark/Winged-Beast/1/100/100
By discarding this card from your hand to the Graveyard, take
control of 1 face-up Fiend or Zombie-Type monster your opponent
controls until the end of this turn.
STON-JP025 Silent Abyss
Wasser/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard,
destroy all face-down and non-WATER monsters
STON-JP026 Firestorm Prominence
Fire/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard,
destroy all face-down and non-FIRE monsters
STON-JP027 Raging Earth
Earth/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard,
destroy all face-down and non-EARTH monsters
STON-JP028 Destruction Cyclone
Wind/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard,
destroy all face-down and non-WIND monsters
STON-JP029 Radient Spirit
Licht/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard,
destroy all face-down and non-LIGHT monsters
STON-JP030 Umbral Soul
Dark/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard,
destroy all face-down and non-DARK monsters
STON-JP031 Alien Psychic
Dark/Reptile/1/200/100
This card is changed to Defense Position when it is Normal Summoned
or Flip Summoned. Monsters with A-Counters cannot declare an attack.
STON-JP032 Lycanthrope
Earth/Beast-Warrior - Ritual/6/2400/1800
This card can only be Ritual Summoned with the Ritual Spell Card,
“Synthesis Spell”. When this card inflicts Battle Damage to your
opponent, inflict 200 damage to your opponent for each Normal
Monster in your Graveyard
STON-JP033 Cu Chulainn the Awakened
Light/Warrior - Ritual/4/500/1000
This card can only be Ritual Summoned with the Ritual Spell Card,
Emblem of the Awakening. Once per turn, you can remove from play 1
Normal Monster from your Graveyard. This card gains ATK equal to
that Normal Monster’s ATK, until the Standby Phase of your next turn
STON-JP034 Elemental Hero Air Neos [Ultra/Ultimate Rare]
Wind/Warrior/7/2500/2000
“Elemental Hero Neos” + “Neo-Spacian Air Hummingbird”
This card can only be Special Summoned from your Fusion Deck by
returning the above cards you control to the Deck. (You do not use
“Polymerization”.) While your Life Points are lower than your
opponent’s this card gains ATK equal to the difference. This card
returns to the Fusion Deck during the End Phase
STON-JP035 Elemental Hero Grand Neos [Ultra/Ultimate Rare]
Earth/Warrior/7/2500/2000
“Elemental Hero Neos” + “Neo-Spacian Grand Mole”
This card can only be Special Summoned from your Fusion Deck by
returning the above cards you control to the Deck. (You do not use
“Polymerization”.) Once per turn, you can return 1 monster your
opponent controls to its owner’s hand. This card returns to the
Fusion Deck during the End Phase
STON-JP036 Elemental Hero Glow Neos [Ultra/Ultimate Rare]
Light/Warrior/7/2500/2000
“Elemental Hero Neos” + “Neo-Spacian Glow Moss”
This card can only be Special Summoned from your Fusion Deck by
returning the above cards you control to the Deck. (You do not use
“Polymerization”.) This card returns to the Fusion Deck during the
End Phase. Once per turn, during your Main Phase 1, you can destroy
1 face-up your opponent controls. Based on that card’s type, apply
the proper effect:
● Monster: This card cannot battle this turn.
● Spell: This card can attack your opponent directly this turn.
●Trap: This card is changed to Defense Position.
STON-JP037 Ancient Rules [Rare]
Normal Magic
Special Summon 1 Level 5 or higher Normal Monster from your hand
STON-JP038 Dark World Dealings [Super/Ultimate Rare]
Normal Magic
Each player draws 1 card. Then each player discards 1 card
STON-JP039 Neos Force [Rare]
Equipment Magic
Equip only to “Elemental Hero Neos”. It gains 800 ATK. When it
destroys a monster by battle and sends it to the Graveyard, inflict
damage to your opponent equal to the original ATK of the destroyed
monster. During the End Phase, shuffle this card into the Deck
STON-JP040 Lenendary Ebon Steed
Equipment Magic
Equip only to a “Six Samurai” monster. It gains 200 ATK and DEF, it
if would destroyed, destroy this card instead
STON-JP041 "Cell", Scatter Burst
Quick-Play Magic
Select 1 face-up “Alien” monster you control. Destroy it and
distribute new A-Counters equal to its Level among your opponent’s
face-up monsters
STON-JP042 Twister [Rare]
Quick-Play Magic
Pay 500 Life Points. Destroy 1 face-up Spell or Trap card on the
field.
STON-JP043 Synthesis Spell
Ritual Magic
This card is used to Ritual Summon “Lycanthrope”. You must also
Tribute monsters whose total Levels equal 6 or more from the field
or your hand
STON-JP044 Emblem of the Awakening
Ritual Magic
This card is used to Ritual Summon “Cu Chulainn the Awakened”. You
must also Tribute monsters whose total Levels equal 4 or more from
the field or your hand
STON-JP045 Advanced Ritual Art
Ritual Magic
Select 1 Ritual Monster in your hand. Send Normal Monsters from your
Deck to the Graveyard whose total Levels are equal to that Ritual
Monster’s. Ritual Summon a card with the name of the selected Ritual
Monster from your hand
STON-JP046 Card Trader [Super/Ultimate Rare]
Permanent Magic
Once per turn during your Standby Phase, you can shuffle 1 card from
your hand into the Deck, then draw 1 card
STON-JP047 Shien's Castle of Mist
Field Magic
When a “Six Samurai” monster is attacked, the attacking monster
loses 500 ATK during damage calculation only
STON-JP048 Skyscraper 2 - Hero City [Super/Ultimate Rare]
Field Magic
Once per turn, during your Main Phase, you can Special Summon 1
“Elemental Hero” monster from your Graveyard that was destroyed by
battle. (Only this card’s controller can use this effect).
STON-JP049 Change of Hero - Reflector Ray
Normal Trap
Activate only when an “Elemental Hero” Fusion Monster you control is
destroyed by battle and sent to the Graveyard. Inflict damage to
your opponent equal to the destroyed Fusion Monster’s Level X 300
STON-JP050 Hero Medal [Rare]
Normal Trap
When this Set card is destroyed and sent to the Graveyard by a card
effect controlled by your opponent, shuffle this card into the Deck.
Then draw 1 card
STON-JP051 Return of the Six Samurai
Normal Trap
Special Summon 1 “Six Samurai” monster from your Graveyard. Destroy
it at the end of this turn
STON-JP052 Eliminating the League [Rare]
Normal Trap
Discard 1 Spell Card. Destroy 1 face-up monster your opponent
controls. Check your opponent’s hand, and all cards in their hand
with the same name as the destroyed card are sent to the Graveyard
STON-JP053 Flash Bang
Normal Trap
Activate only after damage calculation when a monster your opponent
controls made a direct attack, it is now the End Phase of this turn
STON-JP054 The Transmigration Prophecy [Rare]
Normal Trap
Select 2 cards from the Graveyard and shuffle them into their
owner’s Deck(s)
STON-JP055 Anti-Fusion Device
Normal Trap
Destroy 1 face-up Fusion Monster on the field
STON-JP056 Ritual Sealing
Normal Trap
Destroy 1 face-up Ritual Monster on the field.
STON-JP057 Birthright [Super/Ultimate Rare]
Permanent Trap
Select 1 Normal Monster from your Graveyard and Special Summon it in
face-up Attack Position. When this card is removed from the field,
destroy that monster. When that monster is removed from the field,
destroy this card
STON-JP058 Swift Samurai Storm!
Permanent Trap
Each turn, after the first time a “Six Samurai” monster you control
battles, all “Six Samurai” monsters you control gain 300 ATK until
the end of this turn
STON-JP059 Cloak and Dagger [Rare]
Permanent Trap
Declare 1 Monster Card name. If you opponent Normal Summons, Special
Summons, or flips that monster(s) face-up remove that monster (s)
and this card from play
STON-JP060 Pulling the Rug [Rare]
Counter Trap
Negate the activation and effect of an Effect Monster whose effect
activated when Normal Summoned, and destroy that monster

STON-EN061 Neo-Parshath, the Sky Paladin [Secret Rare]
LIGHT/Fairy - Effect/7/2300/2000
You can Special Summon this card by Tributing 1 "Airknight Parshath".
During battle between this attacking card and a Defense Position
monster whose DEF is lower than the ATK of this card, inflict the
difference as Battle Damage to your opponent. When this card
inflicts Battle Damage to your opponent, draw 1 card. While "The
Sanctuary in the Sky" is on the field and your Life Points are
higher than your opponent's, this card gains ATK and DEF equal to
the difference in Life Points.

STON-EN062 Meltiel, Sage of the Sky [Secret Rare]
LIGHT/Fairy - Effect/4/1600/1200
Each time a Counter Trap Card is activated, gain 1000 Life Points,
and if "The Sanctuary in the Sky" is on the field, destroy 1 card
your opponent controls.

STON-EN063 Harvest Angel of Wisdom [Secret Rare]
LIGHT/Fairy - Effect/4/1800/1000
When this card is destroyed by battle and sent to the Graveyard, you
can add 1 Counter Trap Card from your Graveyard to your hand.

STON-EN064 Freya, Spirit of Victory [Secret Rare]
LIGHT/Fairy - Effect/1/100/100
While you control a Fairy-Type monster(s) other than "Freya, Spirit
of Victory", this card cannot be selected as an attack target. All
Fairy-Type monsters you control gain 400 ATK and DEF.

STON-EN065 Nova Summoner [Secret Rare]
LIGHT/Fairy - Effect/4/1400/800
When this card is destroyed by battle and sent to the Graveyard, you
can Special Summon 1 LIGHT Fairy-Type monster with 1500 ATK or less
from the Deck. If "The Sanctuary in the Sky" is on the field, you
can Special Summon 1 "Airknight Parshath" instead.

STON-EN066 Radiant Jeral [Secret Rare]
LIGHT/Fairy - Effect/4/1000/2000
When this card is sent to the Graveyard (except if Destroyed by
battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on
the field.

STON-EN067 Gellenduo [Secret Rare]
LIGHT/Fairy - Effect/4/1700/0
This card cannot be destroyed by battle. When this card's controller
takes any damage, destroy this card. If you Tribute Summon a LIGHT
Fairy-Type monster, you can treat this 1 monsters as 2 Tribute
Monsters for the Tribute Summon.

STON-EN068 Aegis of Gaia [Secret Rare]
Continuous Trap
Gain 3000 Life Points. If this face-up card is removed from the
field, lose 3000 Life Points.

STON-ENSE1 Cyber End Dragon [Super Rare]
LIGHT/Machine - Effect/10/4000/2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above
Fusion Material Monsters. During battle between this card and a
Defense Position monster whose DEF is lower than the ATK of this
card, inflict the difference as Battle Damage to your opponent's
Life Points.

STON-ENSE2 Shrink [Super Rare]
Quick-Play Spell
Select 1 face-up monster on the field. The original ATK of that
monster is halved until the end of this turn.

STON-ENSP1 Grandmaster of the Six Samurai [Super Rare]
EARTH/Warrior - Effect/5/2100/800
You can only have 1 "Grandmaster of the Six Samurai" monster on your
side of the field. While you control a face-up "Six Samurai"
monster, you can Special Summon this card from your hand. When this
card is destroyed by your opponent's card effect, add 1 "Six
Samurai" monster from your Graveyard to your hand.
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