Strike of Neos Spoiler


STON-EN000 Grandmaster of the Six Samurai [Secret Rare]
EARTH/Warrior - Effect/5/2100/800
You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.


 

STON-JP001 Gene-Warped Warewolf [Super/Ultimate Rare]
Earth/Beast-Warrior/4/2000/100


STON-JP002 Frostosaurus [Rare]
Water/Dinosaur/6/2600/1700


STON-JP003 Spiral Serpent [Rare]
Water/Sea Serpent/8/2900/2900


STON-JP004 Neo-Spacian Air Hummingbird [Super/Ultimate Rare]
Wind/Winged Beast/3/800/600
Once per turn during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand.



STON-JP005 Neo-Spacian Grand Mole [Rare]
Earth/Rock/3/900/300
If this card attacks or is attacked by an opponent's monster, you can return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).



STON-JP006 Neo-Spacian Glow Moss
Light/Plant/3/300/900
When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect:
● Monster: End the Battle Phase.
● Spell: You can change this attack to a direct attack instead.
● Trap: This monster is changed to Defense Position.



STON-JP007 The Six Samurai - Yaichi
Water/Warrior/3/1300/800
Once per turn, while you control another “Six Samurai” monster with a different name, you can destroy 1 Set Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another “Six Samurai” monster you control instead



STON-JP008 The Six Samurai - Kamon
Fire/Warrior/3/1500/1000
Once per turn, while you control another “Six Samurai” monster with a different name, you can destroy 1 face-up Spell or Trap Card. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another “Six Samurai” monster you control instead



STON-JP009 The Six Samurai - Yariza
Earth/Warrior/3/1000/500
While you control another “Six Samurai” monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another “Six Samurai” monster you control instead.



STON-JP010 The Six Samurai - Nisashi
Wind/Warrior/4/1400/700
While you control another Six Samurai monster with a different name, this card can attack twice during the same Battle Phase. If this card would be destroyed, you can destroy another Six Samurai monster you control instead.



STON-JP011 The Six Samurai - Zanji
Light/Warrior/4/1800/1300
While you control another “Six Samurai” monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another “Six Samurai” monster you control instead.



STON-JP012 The Six Samurai - Irou
Dark/Warrior/4/1700/1200
While you control another “Six Samurai” monster with a different name, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card’s effect without flipping it face-up or applying damage calculation. If this card would be destroyed, you can destroy another “Six Samurai” monster you control instead.



STON-JP013 Great Shogun - Shien [Super/Ultimate Rare]
Fire/Warrior/7/2500/2400
If you control 2 or more “Six Samurai” monsters, you can Special Summon this card from your hand. You opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a “Six Samurai” monster you control instead



STON-JP014 Shein's Footsoldier
Earth/Warrior/2/700/300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower “Six Samurai” monster from your Deck.



STON-JP015 Sage of Silence [Rare]
Light/Spellcaster/4/1400/1000
If this card destroys an opponent’s monster by battle, your opponent cannot activate Spell Cards during the next turn



STON-JP016 Sage of Stillness
Light/Spellcaster/4/1400/1000
If this card destroys an opponent’s monster by battle, your opponent cannot activate Trap Cards during the next turn.



STON-JP017 Reign-Beaux, Overlord of Dark World [Ultra/Ultimate Rare]
Dark/Fiend/7/2500/1800
If this card is discarded from the hand to the Graveyard by an opponent’s card effect. Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.



STON-JP018 Kahkki, Guerilla of Dark World
Dark/Fiend/2/300/500
If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.



STON-JP019 Green, Tactician of Dark World
Dark/Fiend/2/300/500
If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.



STON-JP020 Fusion Devourer [Rare]
Dark/Demon/4/1400/1200
When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.



STON-JP021 Electric Virus
Light/Thunder/3/1000/1000
By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn



STON-JP022 Puppet Plant
Earth/Plant/3/1000/1000
By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn.



STON-JP023 Marionette Mite
Dark/Insect/3/1000/1000
By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn.



STON-JP024 D.D. Crow [Rare]
Dark/Winged-Beast/1/100/100
By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn.



STON-JP025 Silent Abyss
Wasser/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard, destroy all face-down and non-WATER monsters



STON-JP026 Firestorm Prominence
Fire/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters



STON-JP027 Raging Earth
Earth/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters



STON-JP028 Destruction Cyclone
Wind/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard, destroy all face-down and non-WIND monsters



STON-JP029 Radient Spirit
Licht/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters



STON-JP030 Umbral Soul
Dark/Reptile/7/2000/1500
When this card is destroyed battle and sent to the Graveyard, destroy all face-down and non-DARK monsters



STON-JP031 Alien Psychic
Dark/Reptile/1/200/100
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.



STON-JP032 Lycanthrope
Earth/Beast-Warrior - Ritual/6/2400/1800
This card can only be Ritual Summoned with the Ritual Spell Card, “Synthesis Spell”. When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard



STON-JP033 Cu Chulainn the Awakened
Light/Warrior - Ritual/4/500/1000
This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster’s ATK, until the Standby Phase of your next turn



STON-JP034 Elemental Hero Air Neos [Ultra/Ultimate Rare]
Wind/Warrior/7/2500/2000
“Elemental Hero Neos” + “Neo-Spacian Air Hummingbird”
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use “Polymerization”.) While your Life Points are lower than your opponent’s this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase



STON-JP035 Elemental Hero Grand Neos [Ultra/Ultimate Rare]
Earth/Warrior/7/2500/2000
“Elemental Hero Neos” + “Neo-Spacian Grand Mole”
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use “Polymerization”.) Once per turn, you can return 1 monster your opponent controls to its owner’s hand. This card returns to the Fusion Deck during the End Phase


STON-JP036 Elemental Hero Glow Neos [Ultra/Ultimate Rare]
Light/Warrior/7/2500/2000
“Elemental Hero Neos” + “Neo-Spacian Glow Moss”
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use “Polymerization”.) This card returns to the Fusion Deck during the End Phase. Once per turn, during your Main Phase 1, you can destroy 1 face-up your opponent controls. Based on that card’s type, apply the proper effect:
● Monster: This card cannot battle this turn.
● Spell: This card can attack your opponent directly this turn.
●Trap: This card is changed to Defense Position.



STON-JP037 Ancient Rules [Rare]
Normal Magic
Special Summon 1 Level 5 or higher Normal Monster from your hand



STON-JP038 Dark World Dealings [Super/Ultimate Rare]
Normal Magic
Each player draws 1 card. Then each player discards 1 card



STON-JP039 Neos Force [Rare]
Equipment Magic
Equip only to “Elemental Hero Neos”. It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase, shuffle this card into the Deck



STON-JP040 Lenendary Ebon Steed
Equipment Magic
Equip only to a “Six Samurai” monster. It gains 200 ATK and DEF, it if would destroyed, destroy this card instead



STON-JP041 "Cell", Scatter Burst
Quick-Play Magic
Select 1 face-up “Alien” monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent’s face-up monsters



STON-JP042 Twister [Rare]
Quick-Play Magic
Pay 500 Life Points. Destroy 1 face-up Spell or Trap card on the field.



STON-JP043 Synthesis Spell
Ritual Magic
This card is used to Ritual Summon “Lycanthrope”. You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand



STON-JP044 Emblem of the Awakening
Ritual Magic
This card is used to Ritual Summon “Cu Chulainn the Awakened”. You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand



STON-JP045 Advanced Ritual Art
Ritual Magic
Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster’s. Ritual Summon a card with the name of the selected Ritual Monster from your hand



STON-JP046 Card Trader [Super/Ultimate Rare]
Permanent Magic
Once per turn during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card



STON-JP047 Shien's Castle of Mist
Field Magic
When a “Six Samurai” monster is attacked, the attacking monster loses 500 ATK during damage calculation only



STON-JP048 Skyscraper 2 - Hero City [Super/Ultimate Rare]
Field Magic
Once per turn, during your Main Phase, you can Special Summon 1 “Elemental Hero” monster from your Graveyard that was destroyed by battle. (Only this card’s controller can use this effect).



STON-JP049 Change of Hero - Reflector Ray
Normal Trap
Activate only when an “Elemental Hero” Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster’s Level X 300



STON-JP050 Hero Medal [Rare]
Normal Trap
When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card



STON-JP051 Return of the Six Samurai
Normal Trap
Special Summon 1 “Six Samurai” monster from your Graveyard. Destroy it at the end of this turn



STON-JP052 Eliminating the League [Rare]
Normal Trap
Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent’s hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard



STON-JP053 Flash Bang
Normal Trap
Activate only after damage calculation when a monster your opponent controls made a direct attack, it is now the End Phase of this turn



STON-JP054 The Transmigration Prophecy [Rare]
Normal Trap
Select 2 cards from the Graveyard and shuffle them into their owner’s Deck(s)



STON-JP055 Anti-Fusion Device
Normal Trap
Destroy 1 face-up Fusion Monster on the field



STON-JP056 Ritual Sealing
Normal Trap
Destroy 1 face-up Ritual Monster on the field.



STON-JP057 Birthright [Super/Ultimate Rare]
Permanent Trap
Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card



STON-JP058 Swift Samurai Storm!
Permanent Trap
Each turn, after the first time a “Six Samurai” monster you control battles, all “Six Samurai” monsters you control gain 300 ATK until the end of this turn



STON-JP059 Cloak and Dagger [Rare]
Permanent Trap
Declare 1 Monster Card name. If you opponent Normal Summons, Special Summons, or flips that monster(s) face-up remove that monster (s) and this card from play



STON-JP060 Pulling the Rug [Rare]
Counter Trap
Negate the activation and effect of an Effect Monster whose effect activated when Normal Summoned, and destroy that monster



STON-EN061 Neo-Parshath, the Sky Paladin [Secret Rare]
LIGHT/Fairy - Effect/7/2300/2000
You can Special Summon this card by Tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.



STON-EN062 Meltiel, Sage of the Sky [Secret Rare]
LIGHT/Fairy - Effect/4/1600/1200
Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.



STON-EN063 Harvest Angel of Wisdom [Secret Rare]
LIGHT/Fairy - Effect/4/1800/1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand.



STON-EN064 Freya, Spirit of Victory [Secret Rare]
LIGHT/Fairy - Effect/1/100/100
While you control a Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.



STON-EN065 Nova Summoner [Secret Rare]
LIGHT/Fairy - Effect/4/1400/800
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 ATK or less from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.



STON-EN066 Radiant Jeral [Secret Rare]
LIGHT/Fairy - Effect/4/1000/2000
When this card is sent to the Graveyard (except if Destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.



STON-EN067 Gellenduo [Secret Rare]
LIGHT/Fairy - Effect/4/1700/0
This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type monster, you can treat this 1 monsters as 2 Tribute Monsters for the Tribute Summon.



STON-EN068 Aegis of Gaia [Secret Rare]
Continuous Trap
Gain 3000 Life Points. If this face-up card is removed from the field, lose 3000 Life Points.



STON-ENSE1 Cyber End Dragon [Super Rare]
LIGHT/Machine - Effect/10/4000/2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.



STON-ENSE2 Shrink [Super Rare]
Quick-Play Spell
Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.



STON-ENSP1 Grandmaster of the Six Samurai [Super Rare]
EARTH/Warrior - Effect/5/2100/800
You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.