| Kort # |
Kort Navn |
Type |
Attribute |
Sub Type |
Level |
ATK |
DEF |
Rarity |
Kort Tekst |
| SDJ-001
|
Red-Eyes B. Dragon
|
Monster
|
Dark
|
Dragon
|
7
|
2400
|
2000
|
Ultra Rare
|
A ferocious dragon with a deadly attack. |
| SDJ-002
|
Swordsman of Landstar
|
Monster
|
Earth
|
Warrior
|
3
|
500
|
1200
|
Common
|
An amateur with a sword, this fairy warrior relies on
its mysterious powers.
|
| SDJ-003
|
Baby Dragon
|
Monster
|
Wind
|
Dragon
|
3
|
1200
|
700
|
Common
|
Much more than just a child, this dragon is gifted with
untapped power.
|
| SDJ-004
|
Spirit of the Harp
|
Monster
|
Light
|
Fairy
|
4
|
800
|
2000
|
Common
|
A spirit that soothes the soul with the music of its
heavenly harp. |
| SDJ-005
|
Island Turtle
|
Monster
|
Water
|
Aqua
|
4
|
1100
|
2000
|
Common
|
A huge turtle that is often mistaken for an island.
|
| SDJ-006
|
Flame Manipulator
|
Monster
|
Fire
|
Spellcaster
|
3
|
900
|
1000
|
Common
|
This Spellcaster attacks enemies with fire-related
spells such as "Sea of Flames" and "Wall of Fire". |
| SDJ-007
|
Masaki the Legendary Swordsman
|
Monster
|
Earth
|
Warrior
|
4
|
1100
|
1100
|
Common
|
Legendary swordmaster Masaki is a veteran of over 100
battles. |
| SDJ-008
|
7 Colored Fish
|
Monster
|
Water
|
Fish
|
4
|
1800
|
800
|
Common
|
A rare rainbow fish that has never been caught by mortal
man. |
| SDJ-009
|
Armored Lizard
|
Monster
|
Earth
|
Reptile
|
4
|
1500
|
1200
|
Common
|
A lizard with a very though hide and a vicious bite.
|
| SDJ-010
|
Darkfire Soldier #1
|
Monster
|
Fire
|
Pyro
|
4
|
1700
|
1150
|
Common
|
An explosive expert from a special elite force. |
| SDJ-011
|
Harpie's Brother
|
Monster
|
Wind
|
Winged Beast
|
4
|
1800
|
600
|
Common
|
With eyes like a hawk and a flying speed exceeding Mach
5, this monster is a master of the sky. |
| SDJ-012
|
Gearfried the Iron Knight
|
Effect Monster
|
Earth
|
Warrior/Effect
|
4
|
1800
|
1600
|
Common
|
Any Equip Card this card is equipped with is
automatically destroyed. |
| SDJ-013
|
Karate Man
|
Effect Monster
|
Earth
|
Warrior/Effect
|
3
|
1000
|
1000
|
Common
|
Once per turn, the original ATK of this card can be
doubled. When this effect is applied, the card is
immediately destroyed at the end of the turn.
|
| SDJ-014
|
Milus Radiant
|
Effect Monster
|
Earth
|
Beast/Effect
|
1
|
300
|
250
|
Common
|
As long as this card remains face-up on the Field,
increase the ATK of all Earth monsters by 500 points and
decreases the ATK of all Wind monsters by 400 points. |
| SDJ-015
|
Time Wizard
|
Effect Monster
|
Light
|
Spellcaster
|
2
|
500
|
400
|
Common
|
Toss a coin and call Heads or Tails. If you call it
right, your opponent's monsters on the Field are destroyed.
If you call it wrong, your own monsters on the Field are
destroyed and you lose Life Points equal to half the total
ATK of the destroyed monsters. This card can be used only
during your own turn, once per turn. |
| SDJ-016
|
Maha Vailo
|
Effect Monster
|
Light
|
Spellcaster
|
4
|
1550
|
1400
|
Common
|
In addition to the effects of Equipment Cards, the ATK
of this monster is increased by 500 points for each card
equipped to this monster. |
| SDJ-017
|
Magician of Faith
|
Effect Monster
|
Light
|
Spellcaster
|
1
|
300
|
400
|
Common
|
FLIP: Select 1 Magic Card from your Graveyard and return
it to your hand.
|
| SDJ-018
|
Big Eye
|
Effect Monster
|
Dark
|
Fiend
|
4
|
1200
|
1000
|
Common
|
FLIP: See the 5 cards from the top of your deck, arrange
them in the order desired, and replace them on top of your
deck. |
| SDJ-019
|
Sangan
|
Effect Monster
|
Dark
|
Fiend
|
3
|
1000
|
600
|
Common
|
When this card is sent from the Field to the Graveyard,
move 1 monster with an ATK of 1500 or less from your Deck to
your hand. Your deck is then shuffled.
|
| SDJ-020
|
Princess of Tsurugi
|
Effect Monster
|
Wind
|
Warrior
|
3
|
900
|
700
|
Common
|
FLIP: Inflicts 500 points of Direct Damage to your
opponent's Life Points for each Magic and Trap Card your
opponent has on the Field. |
| SDJ-021
|
White Magical Hat
|
Effect Monster
|
Light
|
Spellcaster
|
3
|
1000
|
700
|
Common
|
When this card inflicts damage to your opponent's Life
Points, 1 card must be discarded randomly from your
opponent's Hand to the Graveyard. |
| SDJ-022
|
Penguin Soldier
|
Effect Monster
|
Water
|
Aqua
|
2
|
750
|
500
|
Super Rare
|
FLIP: You can return up to 2 Monster Cards from the
field to the owner's hand. |
| SDJ-023
|
Thousand Dragon
|
Fusion Monster
|
Wind
|
Dragon
|
7
|
2400
|
2000
|
Common
|
"Time Wizard" + "Baby Dragon" |
| SDJ-024
|
Flame Swordsman
|
Fusion Monster
|
Fire
|
Warrior
|
5
|
1800
|
1600
|
Common
|
"Flame Manipulator" + "Masaki the Legendary Swordsman"
|
| SDJ-025
|
Malevolent Nuzzler
|
Magic
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Common
|
A monster equipped with this card increases its ATK by
700 points. When this card is sent from the Field to the
Graveyard, you can pay 500 Life Points to place it on top of
your Deck. |
| SDJ-026
|
Dark Hole
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Destroys all monsters on the field. |
| SDJ-027
|
Dian Keto the Cure Master
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Increase your Life Points by 1000 points. |
| SDJ-028
|
Fissure
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Destroys 1 face-up monster with the lowest attack. |
| SDJ-029
|
De-Spell
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Destroys 1 Magic Card on the field. If this card's
target is face-down, turn it face-up. If the card is a Magic
Card, it is destroyed. If not, it is returned to its
face-down position. The flipped card is not activated. |
| SDJ-030
|
Change of Heart
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Select and control 1 opposing monster (regardless of
position) on the field until the end of your turn. |
| SDJ-031
|
Block Attack
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Select 1 of your opponent's monsters and shift it to
Defense Position. |
| SDJ-032
|
Giant Trunade
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Return all Magic and Trap Cards on the Field to their
respective owner's hands. |
| SDJ-033
|
The Reliable Guardian
|
Magic
|
n/a
|
Quick Play
|
n/a
|
n/a
|
n/a
|
Common
|
Increase 1 monster's DEF by 700 points during the turn
this card is activated. |
| SDJ-034
|
Remove Trap
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Destroys 1 face-up Trap Card on the field. |
| SDJ-035
|
Monster Reborn
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Select 1 Monster Card from either your opponent's or
your own graveyard and place it on the field under your
control in Attack or Defense Position (face-up). This is
considered a Special Summon. |
| SDJ-036
|
Polymerization
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Fuses 2 or more monsters to form a new Fusion Monster.
|
| SDJ-037
|
Mountain
|
Magic
|
n/a
|
Field
|
n/a
|
n/a
|
n/a
|
Common
|
Increases the ATK and DEF of all Dragon, Winged Beast,
and Thunder-Type monsters by 200 points. |
| SDJ-038
|
Dragon Treasure
|
Magic
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Common
|
A Dragon-Type monster equipped with this card increases
its ATK and DEF by 300 points. |
| SDJ-039
|
Eternal Rest
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Destroy all monsters equipped with Equip Cards. |
| SDJ-040
|
Shield & Sword
|
Magic
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
For 1 turn, each face-up monster's original ATK becomes
their original DEF and vice-versa. Any additions or
subtractions to ATK and/or DEF due to card effects are
applied to the new ATK and DEF. Monsters summoned after this
card's activation are excluded. |
| SDJ-041
|
Scapegoat
|
Magic
|
n/a
|
Quick Play
|
n/a
|
n/a
|
n/a
|
Super Rare
|
When this card is activated, you cannot summon any
monster in the same turn (including Flip Summon and Special
Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK
0/DEF 0) in Defense Position on your side of the field. The
tokens cannot be used as a Tribute for a Tribute Summon.
|
| SDJ-042
|
Just Desserts
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Inflict 500 points of Direct Damage to your opponent's
Life Points for each monster your opponent has on the field.
|
| SDJ-043
|
Trap Hole
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
If the ATK of a monster summoned by your opponent
(excluding Special Summon) is 1000 or more, the monster is
destroyed. |
| SDJ-044
|
Reinforcements
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Increase 1 selected monster's ATK by 500 points during
the turn this card is activated. |
| SDJ-045
|
Castle Walls
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Increase a selected monster's DEF by 500 points during
the turn this card is activated. |
| SDJ-046
|
Waboku
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Any damage inflicted by an opponent's monster is
decreased to 0 during the turn this card is activated. |
| SDJ-047
|
Ultimate Offering
|
Trap
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
At the cost of 500 Life Points per monster, a player is
allowed an extra Normal Summon, Tribute Summon, or Set.
|
| SDJ-048
|
Seven Tools of the Bandit
|
Trap
|
n/a
|
Counter
|
n/a
|
n/a
|
n/a
|
Common
|
Pay 1000 of your Life Points to negate the activation of
a Magic Card and destroy it. |
| SDJ-049
|
Fake Trap
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
When your opponent uses a Magic, Trap, or Effect Monster
Card to destroy your Trap Card(s), this card can be
destroyed as a substitute for your Trap Cards(s). |