Legacy
of Darkness
Billeder
kommer senere..
LOD-000 Yata-Garasu
Fiend/Wind/Spirit/3/200/100
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that it is Normal
Summoned, Flip Summoned or flipped face-up. When this card inflicts
Battle Damage to your opponent's Life Points, your opponent skips
his/her next Draw Phase.
Secret Rare
LOD-001 Dark Ruler Ha Des
Fiend/Dark/Effect/6/2450/1600
As long as this card remains face-up on the field, negate the
effects of Effect Monsters destroyed by Fiend-Type monsters on your
side of the field in battle. This card cannot be Special Summoned
from the Graveyard.
Ultra Rare
LOD-002 Dark Balter The Terrible
Fiend/Dark/Fusion/Effect/5/2000/1200
"Possessed Dark Soul" + "Frontier Wiseman"
This monster can only be Fusion Summoned by the above
Fusion-Material Monsters. When a Normal Magic Card is activated,
negate the effect by paying 1000 Life Points. Also negate the effect
of an Effect Monster that is destroyed by this monster in battle.
Super Rare
LOD-003 Lesser Fiend
Fiend/Dark/Effect/5/2100/1000
As long as this monster remains face-up on the field, monsters
destroyed by this monster in battle are removed from play instead of
being sent to the Graveyard.
Rare
LOD-004 Possessed Dark Soul
Fiend/Dark/Effect/3/1200/800
Offer this face-up card as a Tribute to take control of all face-up
Level 3 or lower monsters on your opponent's side of the field until
they are destroyed or removed from the field.
Common
LOD-005 Winged Minion
Fiend/Dark/Effect/2/700/700
Offer this face-up card as a Tribute to select 1 Fiend-Type monster
and increase its ATK and DEF by 700 points as long as it remains
face-up on the field.
Common
LOD-006 Skull Knight #2
Fiend/Dark/Effect/3/1000/1200
If you Tribute Summon a monster by offering this monster as a
Tribute, Special Summon 1 "Skull Knight #2" from your Deck in
face-up Attack or Defense Position. Your Deck is then shuffled.
Common
LOD-007 Ryu-Kishin Clown
Fiend/Dark/Effect/2/800/500
When this card is Summoned (including Flip Summon and Special Summon),
select 1 face-up monster on the field and change its battle
position.
Common
LOD-008 Twin-Headed Wolf
Fiend/Dark/Effect/4/1500/1000
When there is another face-up Fiend-Type monster on your side of the
field, negate the effect of Flip Effect Monsters destroyed by this
card in battle.
Common
LOD-009 Opticlops
Fiend/Dark/4/1800/1700
Rare
LOD-010 Bark of Dark Ruler
Normal Trap
You can activate this card during the Damage Step of the Battle
Phase that a Fiend-Type monster on your side of the field attacks or
is attacked. Pay your Life Points (in multiples of 100 points) to
decrease 1 of your opponent's monster's ATK and DEF by the same
amount of points until the End Phase of that turn.
Common
LOD-011 Faital Abacus
Continuous Trap
As long as this card remains face-up on the field, each time 1
Monster Card is sent from the field to the Graveyard, inflict 500
points of Direct Damage per card to the respective card owners' Life
Points.
Rare
LOD-012 Life Absorbing Machine
Continuous Trap
As long as this card remains face-up on the field, increase your
Life Points by an amount equal to half of the total Life Points you
have paid in your very last turn.
Common
LOD-013 The Puppet Magic of Dark Ruler
Normal Magic
Select 1 Fiend-Type monster from your Graveyard. Remove monsters on
your side of the field from play whose total Level Stars exactly
equal the Level of the selected Fiend-Type monster. Then Special
Summon the selected monster from your Graveyard.
Common
LOD-014 Soul Demolition
Trap Continuous
You can activate this card's effect only when you have a Fiend-Type
monster on your side of the field. You must pay 500 Life Points to
use this effect. Both players select 1 Monster Card from their
opponent's Graveyard and remove them from play.
Common
LOD-015 Double Snare
Normal Magic
Select 1 face-up card on the field that has the effect that negates
Trap Cards' effects and destroy it.
Common
LOD-016 Freed The Matchless General
Warrior/Earth/Effect/5/2300/1700
Negate the effect of a Magic Card that specifically designates this
card as a target and destroy it. As long as this card remains
face-up on the field, you can add 1 Warrior-Type monster from your
Deck to your hand per turn instead of drawing 1 card during your
Draw Phase. Your Deck is then shuffled.
Ultra Rare
LOD-017 Throwstone Unit
Warrior/Earth/Effect/4/900/2000
Offer 1 Warrior-Type monster on your side of the field as a Tribute
to destroy 1 face-up monster on the field whose DEF is equal to or
lower than the ATK of this monster.
Common
LOD-018 Marauding Captain
Warrior/Earth/Effect/3/1200/400
As long as this monster remains face-up on the field, your opponent
cannot select another Warrior-Type monster on your side of the field
as an attack target. When this monster is Normal Summoned
successfully, you can Special Summon 1 Level 4 or lower Warrior-Type
monster from your hand.
Ultra Rare
LOD-019 Ryu-Senshi
Warrior/Earth/Fusion/Effect/6/2000/1200
"Warrior Dai Grepher" + "Spirit Ryu"
This monster can only be Fusion Summoned by the above
Fusion-Material Monsters. Negate the effect of a Trap Card by paying
1000 Life Points. Also negates the effect of a Magic Card that
specifically designates this card as a target and destroys it.
LOD-020 Warrior Dai Grepher
Warrior/Earth/4/1700/1600
Common
LOD-021 Mysterious Guard
Spellcaster/Earth/Effect/3/800/1200
FLIP: Return 1 face-up monster on the field to the top of its
owner's Deck. At the same time, if there is a face-up Warrior-Type
monster on your side of the field, you can return another face-up
monster to its owner's hand.
Common
LOD-022 Frontier Wiseman
Spellcaster/Earth/Effect/3/1600/800
As long as this card remains face-up on your side of the field, it
negates the effects of Magic Cards that designate Warrior-Type
monsters on your side of the field as targets and destroys the Magic
Card.
Common
LOD-023 Exiled Force
Warrior/Earth/Effect/3/1000/1000
Offer this face-up card on your side of the field as a Tribute to
destroy 1 monster on the field. If this card is used for a Tribute
Summon or this card is offered as a Tribute due to other cards'
effects, this card's effect is not activated.
Super Rare
LOD-024 The Hunter With 7 Weapons
Warrior/Earth/Effect/3/1000/600
When this card is Normal Summoned, declare 1 Type of monster. When
battling that Type of monster, increase the ATK of this card by 1000
points during Damage Calculation.
Common
LOD-025 Shadow Tamer
Warrior/Earth/Effect/3/800/700
FLIP: Take control of 1 face-up Fiend-Type monster on your
opponent's side of the field until the end of the turn.
Rare
LOD-026 Dragon Manipulator
Warrior/Earth/Effect/3/700/800
FLIP: Take control of 1 face-up Dragon-Type monster on your
opponent's side of the field until the end of the turn.
Common
LOD-027 The A. Forces
Continuous Magic
For every face-up Warrior-Type and Spellcaster-Type monster on your
side of the field, increase the ATK of all Warrior-Type monsters on
your side of the field by 200 points.
Rare
LOD-028 Reinforcement of The Army
Normal Magic
Move one Level 4 or lower Warrior-Type monster from your Deck to
your hand. Your Deck is then shuffled.
Super Rare
LOD-029 Array of Revealing Light
Field Magic
Declare 1 Type of monster. Any monster of the selected Type cannot
attack during the turn it is Summoned (including Flip Summon and
Special Summon).
Rare
LOD-030 The Warrior Returning Alive
Normal Magic
Select 1 Warrior-Type monster in your Graveyard and return it to
your hand.
Rare
LOD-031 Ready For Intercepting
Normal Trap
Flip one face-up Warrior or Spellcaster-Type monster on the field
into face-down Defense Position.
Common
LOD-032 A Feint Plan
Normal Trap
A player cannot attack face-down monsters during this turn.
Common
LOD-033 Emergency Provisions
Quickplay Magic
Send Magic or Trap Cards on your side of the field to the Graveyard
to increase your Life Points by 1000 points per card. This card is
excluded.
Common
LOD-034 Tyrant Dragon
Dragon/Fire/Effect/7/2900/2500
When there is a monster on your opponent's side of the field after
the first attack of your Battle Phase, this monster can attack once
again during the same Battle Phase. In addition, negate the effect
of a Trap Card that specifically designates this card as a target
and destroy it. If this monster is Special Summoned from the
Graveyard, you must offer 1 Dragon-Type monster on your side of the
field as a Tribute.
Ultra Rare
LOD-035 Spear Dragon
Dragon/Wind/Effect/4/1900/0
If this card attacks with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as
Battle Damage to your opponent's Life Points. When this card attacks,
it is changed to Defense Position at the end of the Damage Step.
Super Rare
LOD-036 Spirit Ryu
Dragon/Wind/Effect/4/1000/1000
Each time you discard 1 Dragon-Type monster from your hand to the
Graveyard during your Battle Step, increase the ATK and DEF of this
monster by 1000 points until the End Step of that turn.
Common
LOD-037 The Dragon Dwelling In The Cave
Dragon/Wind/4/1300/2000
Common
LOD-038 Lizard Soldier
Dragon/Wind/3/1100/800
Common
LOD-039 Fiend Skull Dragon
Dragon/Wind/Fusion/Effect/5/2000/1200
"Cave Dragon" + "Lesser Fiend"
This monster can only be Fusion Summoned by the above
Fusion-Material Monsters. As long as this card remains face-up on
the field, negate all Flip Effect Monsters' effects. In addition,
negate the effects of a Trap Card that specifically designates this
card as a target and destroy it.
Super Rare
LOD-040 Cave Dragon
Dragon/Wind/Effect/4/2000/100
If there is a monster on your side of the field, you cannot Normal
Summon this monster. In addition, if there are no Dragon-Type
monsters except this card on your side of the field, this monster
cannot attack.
Common
LOD-041 Gray Wing
Dragon/Wind/Effect/3/1300/700
Discard 1 card from your hand during Main Phase 1. This monster can
attack twice during the Battle Phase of any turn this effect is used.
Common
LOD-042 Troop Dragon
Dragon/Wind/Effect/2/700/800
When this card is destroyed and sent to the Graveyard, take 1 "Troop
Dragon" from your Deck and Special Summon it to the field in face-up
Attack or Defense Position. The Deck is then shuffled.
Common
LOD-043 The Dragon's Bead
Normal Trap
Discard 1 card from your hand to negate the effect of a Trap Card
that specifically designates 1 face-up Dragon-Type monster as a
target and destroy it.
Rare
LOD-044 A Wingbeat of Giant Dragon
Normal Magic
Return 1 face-up Level 5 or higher Dragon-Type monster on your side
of the field to the owner's hand and destroy all Magic and Trap
Cards on the field.
Common
LOD-045 Dragon's Gunfire
Normal Magic
You can activate this card only when you have a face-up Dragon-Type
monster on your side of the field. Select and activate 1 of the
following effects: Inflict 800 points of Direct Damage to your
opponent's Life Points. Destroy 1 face-up monster with a DEF of 800
points or less.
Common
LOD-046 Stamping Destruction
Normal Magic
You can activate this card only when you have a face-up Dragon-Type
monster on your side of the field. Destroy 1 Magic or Trap Card on
the field to inflict 500 points of Direct Damage to the destroyed
card's controller.
Common
LOD-047 Super Rejuvenation
Quickplay Magic
During the End Phase of the turn this card is activated, draw 1 card
for each Dragon-Type monster discarded from your hand and/or offered
as a Tribute during this turn.
Common
LOD-048 Dragon's Rage
Normal Trap
As long as this card remains face-up on the field, when Dragon-Type
monsters on your side of the field attack with an ATK that is higher
than the DEF of your opponent's Defense Position monster, inflict
the difference as Battle Damage to your opponent's Life Points.
Common
LOD-049 Burst Breath
Normal Trap
Offer 1 Dragon-Type monster on your side of the field as a Tribute
to destroy all face-up monsters on the field whose DEF is equal to
or lower than the ATK of the Tribute monster.
Common
LOD-050 Luster Dragon
Dragon/Wind/6/2400/1400
Super Rare
LOD-051 Robotic Knight
Machine/Fire/4/1600/1800
Common
LOD-052 Wolf Axewielder
Beast-Warrior/Earth/4/1650/1000
Common
LOD-053 The Illusory Gentleman
Spellcaster/Dark/4/1500/1600
Common
LOD-054 Robolady
Machine/Earth/3/450/900
Common
LOD-055 Roboyarou 900/450
Machine/Earth/3/450/900
Common
LOD-056 Fiber Jar
Plant/Earth/Effect/3/500/500
FLIP: Both players unite all their respective cards on the field, in
their hands, and in their Graveyards with their respective Decks and
shuffle them. Then both players draw 5 cards from their shuffled
Decks.
Ultra Rare
LOD-057 Serpentine Princess
Reptile/Water/Effect/4/1400/2000
If this face-up card is sent directly from the field to your Deck,
Special Summon 1 Level 3 or lower monster from your Deck.
Common
LOD-058 Patrician of Darkness
Zombie/Dark/Effect/5/2000/1400
As long as this monster remains face-up on the field, the controller
of this card selects the targets of his/her opponent's attacks.
Common
LOD-059 Thunder Nyan Nyan
Thunder/Light/Effect/4/1900/800
If there is a non-LIGHT monster on your side of the field, this
face-up card is immediately destroyed.
Rare
LOD-060 Gradius Option
Machine/Light/Effect/3/?/?
This monster can only be Special Summoned by selecting 1 "Gradius"
on your side of the field. The ATK and DEF of this monster is always
applied to the ATK and DEF of the selected "Gradius". If the
selected "Gradius" is destroyed or removed from the field, this card
is also destroyed.
Common
LOD-061 Woodland Sprite
Plant/Earth/Effect/3/900/400
Send an Equip Magic Card equipped to this monster to the Graveyard
to inflict 500 points of Direct Damage per Equip Magic Card to your
opponent's Life Points.
Common
LOD-062 Airknight Parshath
Fairy/Light/Effect/5/1900/1400
When this card attacks with an ATK higher than the DEF of your
opponent's Defense Position monster, inflict the difference as
Battle Damage to your opponent's Life Points. When this card
inflicts Battle Damage to your opponent's Life Points, draw 1 card
from your Deck.
Ultra Rare
LOD-063 Twin-Headed Behemoth
Dragon/Wind/Effect/3/1500/1200
If this monster is destroyed and sent to the Graveyard, this monster
is Special Summoned with an ATK and DEF of 1000 during the End Phase
of the turn. This effect can be used only once during the current
Duel.
Super Rare
LOD-064 Maharaghi
Rock/Earth/Spirit/4/1200/1700
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that this card is
Normal Summoned, Flip Summoned or flipped face-up. If this card is
Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the
top of your Deck during your next Draw Phase before you draw, and
return the card to the top or the bottom of your Deck.
Common
LOD-065 Inaba White Rabbit
Beast/Earth/Spirit/2/700/500
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that this card is
Normal Summoned, Flip Summoned or flipped face-up. This monster
attacks your opponent's Life Points directly.
Common
LOD-066 Susa Soldier
Thunder/Earth/Spirit/4/2000/1600
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that this card is
Normal Summoned, Flip Summoned or flipped face-up. The Battle Damage
this card inflicts to your opponent's Life Points is halved.
Rare
LOD-067 Yamata Dragon
Dragon/Fire/Spirit/7/2600/3100
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that this card is
Normal Summoned, Flip Summoned or flipped face-up. When this card
inflicts Battle Damage to your opponent's Life Points, draw cards
from your Deck until you have 5 cards in your hand.
Ultra Rare
LOD-068 Great Long Nose
Beast-Warrior/Dark/Spirit/5/1900/1700
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that this card is
Normal Summoned, Flip Summoned or flipped face-up. If this card
inflicts Battle Damage to your opponent's Life Points, your opponent
skips his/her next Battle Phase.
Common
LOD-069 Otohime
Spellcaster/Light/Spirit/3/0/100
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that this card is
Normal Summoned, Flip Summoned or flipped face-up. If this card is
Normal Summoned, Flip Summoned or flipped face-up, you can change
the battle position of 1 monster on your opponent's side of the
field.
Common
LOD-070 Hino-Kagu-Tsuchi
Pyro/Fire/Spirit/8/2800/2900
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that this card is
Normal Summoned, Flip Summoned or flipped face-up. If this card
inflicts Battle Damage to your opponent's Life Points, your opponent
must discard all cards in his/her hand during the next Draw Phase
before they draw.
Ultra Rare
LOD-071 Asura Priest
Fairy/Light/Spirit/4/1700/1200
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that this card is
Normal Summoned, Flip Summoned or flipped face-up. This card can
attack all monsters on your opponent's side of the field. You cannot
attack your opponent directly if you attack any monsters first.
Super Rare
LOD-072 Fushi No Tori
Winged-Beast/Fire/Spirit/4/1200/0
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that this card is
Normal Summoned, Flip Summoned or flipped face-up. When this card
inflicts Battle Damage to your opponent's Life Points, increase your
Life Points by an amount equal to the Battle Damage.
Common
LOD-073 Super Robolady
Machine/Earth/Fusion/6/1200/500
"Robolady" + "Roboyarou"
You can Special Summon "Super Roboyarou" by returning this card from
the field to the Fusion Deck. You cannot use this effect during the
same turn this monster is Special Summoned. In addition, increase
the ATK of this monster by 1000 points during the Damage Step when
this monster inflicts Direct Damage to your opponent's Life Points.
Common
LOD-074 Super Roboyarou
Machine/Earth/Fusion/6/1200/500
"Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from
the field to the Fusion Deck. You cannot use this effect during the
same turn this monster is Special Summoned. In addition, increase
the ATK of this monster by 1000 points during the Damage Step when
this monster inflicts Direct Damage to your opponent's Life Points.
Common
LOD-075 Fensheng Mirror
Normal Magic
Look at your opponent's hand. Select and discard 1 Spirit monster to
the Graveyard if Spirit monsters exist in his/her hand.
Common
LOD-076 Spring of Rebirth
Continuous Magic
Increase your Life Points by 500 points every time monsters return
from the field to the owner's hand.
Common
LOD-077 Heart of Clear Water
Equip Magic
If the equipped monster's ATK is 1300 or higher, this card is
automatically destroyed. The monster equipped with this card is not
destroyed in battle or by the effect of a card that specifically
designates a target. Battle Damage is calculated normally.
Common
LOD-078 A Legendary Ocean
Field Magic
This card's name is treated as "Umi". Downgrade all WATER monsters
in both player's hands and on the field by 1 Level. Increases the
ATK and DEF of all WATER monsters by 200 points.
Common
LOD-079 Fusion Sword Murasame Blade
Equip Magic
This card can only be equipped to Warrior-Type monsters. A monster
equipped with this card increases its ATK by 800 points. This card
cannot be destroyed by effects that destroy Magic Cards.
Rare
LOD-080 Smoke Grenade of The Thief
Equip Magic
When this Equip Magic Card is active and is destroyed due to a card
effect, look at your opponent's hand. Select 1 card from his/her
hand and discard it to the Graveyard.
Common
LOD-081 Creature Swap
Normal Magic
Both players select 1 monster on their respective fields and switch
control of them to each other. The battle positions of these cards
cannot change during the turn this card is activated.
Ultra Rare
LOD-082 Spiritual Energy Settle Machine
Continuous Magic
As long as this card remains face-up on the field, all Spirit
monsters remain face-up on the field and do not return to their
owners' hands during the End Phase even if they are Summoned or
flipped face-up. Discard 1 card from your hand during each of your
End Phases to keep this card's effect active. If you cannot discard,
this card is destroyed. If this card is destroyed or removed from
the field, all face-up Spirit monsters must return to the owners'
hands immediately.
Common
LOD-083 Second Coin Toss
Continuous Magic
As long as this card remains face-up on the field, you can negate
the effects of a card requiring a coin toss once per turn and redo
the coin toss.
Rare
LOD-084 Convulsion of Nature
Continuous Magic
As long as this card remains face-up on the field, both players must
turn their respective Decks upside down and continue the current
Duel.
Common
LOD-085 The Secret of The Bandit
Normal Magic
This card can only be activated during Main Phase 1. Select 1
monster on your side of the field. Each time the selected monster
inflicts Battle Damage, your opponent must discard 1 card randomly
during the turn this card is activated.
Common
LOD-086 After Genocide
Normal Magic
This card can only be activated during Main Phase 1. All monsters on
both sides of the field that have been involved in damage
calculation are destroyed during the End Step of the turn.
Rare
LOD-087 Magic Reflector
Normal Magic
Select 1 Magic Card that remains face-up on the field and put 1
counter on it. If the selected card is destroyed, the counter is
removed instead of the card being destroyed.
Rare
LOD-088 Blast With Chain
Normal Trap
After activation, this card is treated as an Equip Magic Card.
Select 1 monster you control and equip it with this card to increase
the ATK of the selected monster by 500 points. When this card is
destroyed by the effect of another card, select 1 card on the field
and destroy it.
Rare
LOD-089 Disappear
Normal Trap
Select 1 card from your opponent's Graveyard and remove it from
play.
Common
LOD-090 Bubble Crash
Normal Trap
This card can only be activated when any player has more than 6
cards on the field and/or in their hand. The player(s) must then
select and send cards to their respective Graveyards until the
amount remaining on the field and their hand is 5.
Common
LOD-091 Royal Oppression
Continuous Trap
Pay 800 Life Points to negate a Special Summon of a monster and the
effect of a card that Special Summons a monster and destroy it. Both
you and your opponent can use this effect as long as this card
remains face-up on the field.
Rare
LOD-092 Bottomless Trap Hole
Normal Trap
When your opponent Normal Summons, Flip Summons, or Special Summons
a monster with an ATK of 1500 or more, the monster is destroyed and
removed from play.
Rare
LOD-093 Bad Reaction To Simochi
Continuous Trap
As long as this card remains face-up on the field, the effect of
increasing your opponent's Life Points is negated and changed to
inflict the same amount of points in Direct Damage to your
opponent's Life Points.
Common
LOD-094 Omnious Fortunetelling
Continuous Trap
During your Standby Phase, select 1 card randomly from your
opponent's hand and call the Type of card (Monster, Magic, or Trap).
If you call it right, inflict 700 points of Direct Damage to your
opponent's Life Points. You can use this effect only once per turn.
Common
LOD-095 Spirit's Invitation
Continuous Trap
Each time your Spirit monster returns to your hand, select 1 monster
on your opponent's side of the field and return it to its owner's
hand. Pay 500 Life Points during each of your Standby Phases. If you
cannot, this card is destroyed.
Common
LOD-096 Nutrient Z
Normal Trap
This card can only be activated during your opponent's Damage Step.
During this turn, if you take Battle Damage of 2000 points or more,
increase your Life Points by 4000 points before the damage is
subtracted from your Life Points.
Common
LOD-097 Drop Off
Normal Trap
This card can only be activated during your opponent's Draw Phase.
Your opponent must discard the card he/she draws to the Graveyard
from their hand immediately.
Super Rare
LOD-098 Fiend Comedian
Normal Trap
Toss a coin and call it. If you call it right, all your opponent's
cards in the Graveyard are removed from play immediately. If you
call it wrong, send a number of cards equal to the cards in your
opponent's Graveyard from your Deck to your Graveyard.
Common
LOD-099 Last Turn
Normal Trap
This card can only be activated during your opponent's turn when
your Life Points are 1000 or less. Select 1 monster on your side of
the field and send all other cards on the field and in their
respective owners' hands to their respective Graveyards. Your
opponent must then Special Summon 1 monster from his/her Deck in
face-up Attack Position and attack your selected monster. Any Battle
Damage from this battle is treated as 0. The player whose monster
remains alone on the field at the End Phase of this turn wins the
Duel. Any other case results in a DRAW.
Ultra Rare
LOD-100 Injection Fairy Lily
Spellcaster/Earth/Effect/3/400/1500
This card's effect can be activated only during the Damage Step of
either player's turn. Pay 2000 Life Points to increase the ATK of
this monster by 3000 points only during the Damage Step.
Secret Rare
|