| Card # |
Card Name |
Type |
Attribute |
Sub Type |
Level |
ATK |
DEF |
Rarity |
Card Text |
| DR3-EN001
|
Charcoal Inpachi
|
Monster
|
Fire
|
Pyro
|
1
|
100
|
2100
|
Rare
|
A wicked wooden spirit that has burned out.
The barbecue grilled with this charcoal is so awesome that
everybody thinks it's priceless. |
| DR3-EN002
|
Neo Aqua Madoor
|
Monster
|
Water
|
Spellcaster
|
6
|
1200
|
3000
|
Common
|
The true nature of this wizard, who rules
all water. It defends itself with a vast, impenetrable wall
of ice. |
| DR3-EN003
|
Skull Dog Marron
|
Monster
|
Earth
|
Beast
|
4
|
1350
|
2000
|
Common
|
A lost dog that wandered off 1000 years ago.
He's still waiting for his master to come for him. |
| DR3-EN004
|
Goblin Calligrapher
|
Monster
|
Dark
|
Fiend
|
1
|
400
|
400
|
Common
|
A Goblin who devotes himself to mastering
perfect calligraphy of the word "False". He gives his all to
each stroke. |
| DR3-EN005
|
Ultimate Insect LV1
|
Effect Monster
|
Wind
|
Insect
|
1
|
0
|
0
|
Rare
|
As long as this card remains face-up on your
side of the field, it is unaffected by any Spell Cards.
During your Standby Phase, send this face-up card to the
Graveyard to Special Summon 1 "Ultimate Insect LV3" from
your hand or Deck. (You cannot activate this effect the turn
this card is Normal Summoned, Special Summoned, or flipped
face-up.) |
| DR3-EN006
|
Horus the Black Flame Dragon LV4
|
Effect Monster
|
Fire
|
Dragon
|
4
|
1600
|
100
|
Rare
|
As long as this card remains face-up on your
side of the field, control of this card cannot switch.
During the End Phase of a turn that this card destroyed a
monster as a result of battle, send this card to the
Graveyard to Special Summon 1 "Horus the Black Flame Dragon
LV6" from your hand or Deck.
|
| DR3-EN007
|
Horus the Black Flame Dragon LV6
|
Effect Monster
|
Fire
|
Dragon
|
6
|
2300
|
1600
|
Super Rare
|
As long as this card remains face-up on your
side of the field, it is unaffected by any Spell Cards.
During the End Phase of a turn that this card destroyed a
monster as a result of battle, send this card to the
Graveyard to Special Summon 1 "Horus the Black Flame Dragon
LV8" from your hand or Deck.
|
| DR3-EN008
|
Horus the Black Flame Dragon LV8
|
Effect Monster
|
Fire
|
Winged Beast
|
8
|
2400
|
1600
|
Ultra Rare
|
This card cannot be Normal Summoned or Set.
This card cannot be Special Summoned except by the effect of
"Horus the Black Flame Dragon LV6". While this card remains
face-up on your side of the field, you can negate the
activation and effect of any Spell Cards and destroy them.
|
| DR3-EN009
|
Dark Mimic LV1
|
Effect Monster
|
Dark
|
Fiend
|
1
|
100
|
1000
|
Common
|
FLIP: Draw 1 card from your Deck. Also,
during your Standby Phase, send this face-up card to the
Graveyard to Special Summon 1 "Dark Mimic LV3" from your
hand or Deck. |
| DR3-EN010
|
Dark Mimic LV3
|
Effect Monster
|
Dark
|
Fiend
|
3
|
1000
|
1000
|
Rare
|
If this card is sent to the Graveyard as a
result of battle, the controller of this card draws 1 card
from his/her Deck. If this card was Special Summoned by the
effect of "Dark Mimic LV1", he/she draws 2 cards instead.
|
| DR3-EN011
|
Mystic Swordsman LV2
|
Effect Monster
|
Earth
|
Warrior
|
2
|
900
|
0
|
Rare
|
If this card attacks a face-down Defense
Position monster, destroy the monster immediately with this
card's effect without flipping it face-up or applying damage
calculation. During the End Phase of a turn that this card
destroyed a monster as a result of battle, by sending this
card to the Graveyard, Special Summon 1 "Mystic Swordsman
LV4" from your hand or Deck. |
| DR3-EN012
|
Mystic Swordsman LV4
|
Effect Monster
|
Earth
|
Warrior
|
4
|
1900
|
1600
|
Ultra Rare
|
If you Normal Summon this card, you must
place it in face-down Defense Position. If this card attacks
a face-down Defense Position monster, destroy the monster
immediately with this card's effect without flipping it
face-up or applying damage calculation. During the End Phase
of a turn that this card destroyed a monster as a result of
battle, by sending this card to the Graveyard, Special
Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
|
| DR3-EN013
|
Armed Dragon LV3
|
Effect Monster
|
Wind
|
Dragon
|
3
|
1200
|
900
|
Common
|
During your Standby Phase, by sending this
face-up card to the Graveyard, Special Summon 1 "Armed
Dragon LV5" from your hand or Deck. |
| DR3-EN014
|
Armed Dragon LV5
|
Effect Monster
|
Wind
|
Dragon
|
5
|
2400
|
1700
|
Rare
|
By sending 1 Monster Card from your hand to
the Graveyard, destroy 1 face-up monster on your opponent's
side of the field with an ATK equal to or less than the ATK
of the sent monster. During the End Phase of a turn that
this card destroyed a monster as a result of battle, by
sending this card to the Graveyard, Special Summon 1 "Armed
Dragon LV7" from your hand or Deck. |
| DR3-EN015
|
Armed Dragon LV7
|
Effect Monster
|
Wind
|
Dragon
|
7
|
2800
|
1000
|
Ultra Rare
|
This card cannot be Normal Summoned or Set.
This card cannot be Special Summoned except by the effect of
"Armed Dragon LV5". By sending 1 Monster Card from your hand
to the Graveyard, destroy all face-up monsters on your
opponent's side of the field with an ATK equal to or less
than the ATK of the sent monster. |
| DR3-EN016
|
Horus' Servant
|
Effect Monster
|
Fire
|
Beast-Warrior
|
1
|
800
|
500
|
Common
|
As long as this card remains face-up on your
side of the field, your opponent cannot designate "Horus the
Black Flame Dragon" (of any LV) as the target of the effect
of a Spell, Trap, or Monster Card. |
| DR3-EN017
|
Red-Eyes B. Chick
|
Effect Monster
|
Dark
|
Dragon
|
1
|
800
|
500
|
Common
|
Send this face-up card on your side of the
field to the Graveyard to Special Summon 1 "Red-Eyes B.
Dragon" from your hand. |
| DR3-EN018
|
Malice Doll of Demise
|
Effect Monster
|
Dark
|
Fiend
|
4
|
1600
|
1700
|
Common
|
If this card is sent from the field to the
Graveyard by the effect of a Continuous Spell Card, Special
Summon this card from the Graveyard during the Standby Phase
of your turn. |
| DR3-EN019
|
Ninja Grandmaster Sasuke
|
Effect Monster
|
Earth
|
Warrior
|
4
|
1800
|
1000
|
Rare
|
If this card attacks a face-up Defense
Position monster, destroy the monster with this card's
effect without applying damage calculation. |
| DR3-EN020
|
Rafflesia Seduction
|
Effect Monster
|
Earth
|
Plant
|
2
|
300
|
900
|
Rare
|
FLIP: Take control of 1 face-up monster on
your opponent's side of the field until the end of the turn.
|
| DR3-EN021
|
Ultimate Baseball Kid
|
Effect Monster
|
Fire
|
Warrior
|
3
|
500
|
100
|
Common
|
Increase the ATK of this card by 1000 points
for each FIRE monster on the field other than this card.
Send a FIRE monster other than this card to the Graveyard to
inflict 500 points of damage to your opponent's Life Points.
|
| DR3-EN022
|
Mobius the Frost Monarch
|
Effect Monster
|
Wind
|
Aqua
|
6
|
2400
|
1000
|
Super Rare
|
When this card is Tribute Summoned, you can
destroy up to 2 Spell or Trap Cards on the field. |
| DR3-EN023
|
Element Dragon
|
Effect Monster
|
Light
|
Dragon
|
4
|
1500
|
1200
|
Common
|
This monster gets the following effect(s)
while there is a monster(s) with the following Attribute(s)
on the field:
* FIRE: Increase the ATK of this card by 500 points.
* WIND: If this card destroyed your opponent's monster as a
result of battle, it can attack once again in a row.
|
| DR3-EN024
|
Element Soldier
|
Effect Monster
|
Dark
|
Fiend
|
4
|
1500
|
1200
|
Common
|
This monster gets the following effect(s)
while there is a monster(s) with the following Attribute(s)
on the field:
* WATER: Control of this card cannot switch.
* EARTH: Negate the effect of an Effect Monster that is
destroyed by this monster in battle. |
| DR3-EN025
|
Howling Insect
|
Effect Monster
|
Earth
|
Insect
|
3
|
1200
|
1300
|
Common
|
When this card is destroyed and sent to the
Graveyard as a result of battle, you can Special Summon 1
Insect-Type monster with an ATK of 1500 or less to your side
of the field from your Deck. Then shuffle your Deck.
|
| DR3-EN026
|
Masked Dragon
|
Effect Monster
|
Fire
|
Dragon
|
3
|
1400
|
1100
|
Common
|
When this card is destroyed and sent to the
Graveyard as a result of battle, you can Special Summon 1
Dragon-Type monster with an ATK of 1500 or less to your side
of the field from your Deck. Then shuffle your Deck.
|
| DR3-EN027
|
Mind on Air
|
Effect Monster
|
Dark
|
Spellcaster
|
6
|
1000
|
1600
|
Rare
|
As long as this card remains face-up on the
field, your opponent must continue to show his/her hand.
|
| DR3-EN028
|
Unshaven Angler
|
Effect Monster
|
Water
|
Fish
|
4
|
1500
|
1600
|
Common
|
If you Tribute Summon a WATER monster, you
can treat this 1 monster as 2 Tribute Monsters for the
Tribute Summon. |
| DR3-EN029
|
The Trojan Horse
|
Effect Monster
|
Earth
|
Beast
|
4
|
1600
|
900
|
Common
|
If you Tribute Summon an EARTH monster, you
can treat this 1 monster as 2 Tribute Monsters for the
Tribute Summon. |
| DR3-EN030
|
Nobleman-Eater Bug
|
Effect Monster
|
Earth
|
Insect
|
5
|
900
|
1200
|
Common
|
FLIP: Destroy 2 monsters on the field. |
| DR3-EN031
|
Enraged Muka Muka
|
Effect Monster
|
Earth
|
Rock
|
5
|
1200
|
600
|
Common
|
Increase the ATK and DEF of this card by 400
points for each card in your hand. |
| DR3-EN032
|
Hade-Hane
|
Effect Monster
|
Earth
|
Beast
|
6
|
900
|
1000
|
Common
|
FLIP: You can return up to 3 monsters on the
field to the owner's hand. |
| DR3-EN033
|
Penumbral Soldier Lady
|
Effect Monster
|
Dark
|
Warrior
|
6
|
2100
|
1400
|
Super Rare
|
If this card battles with a LIGHT monster,
increase the ATK of this card by 1000 points during the
Damage Step. |
| DR3-EN034
|
Ojama King
|
Fusion Monster
|
Light
|
Beast
|
6
|
0
|
3000
|
Rare
|
"Ojama Green" + "Ojama Yellow" + "Ojama
Black"
Select up to 3 of your opponent's Monster Card Zones. As
long as this card remains face-up on the field, the selected
zones cannot be used. |
| DR3-EN035
|
Master of OZ
|
Fusion Monster
|
Earth
|
Beast
|
9
|
4200
|
3700
|
Rare
|
"Big Koala" + "Des Kangaroo" |
| DR3-EN036
|
Sanwitch
|
Fusion Monster
|
Dark
|
Spellcaster
|
6
|
2100
|
1800
|
Common
|
"Sangan" + "Witch of the Black Forest" |
| DR3-EN037
|
Dark Factory of Mass Production
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Select 2 Normal Monsters from your Graveyard
and add them to your hand. |
| DR3-EN038
|
Hammer Shot
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
Destroy 1 face-up Attack Position monster
with the highest ATK on the field. (If it's a tie, you get
to choose.) |
| DR3-EN039
|
Mind Wipe
|
Spell
|
n/a
|
Quick-Play
|
n/a
|
n/a
|
n/a
|
Common
|
You can only activate this card if your
opponent has 3 or less cards in his/her hand. Your opponent
adds his/her hand to the Deck and shuffles it, then draws
the same of number of cards he/she added to the Deck. |
| DR3-EN040
|
Abyssal Designator
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Pay 1000 Life Points. Declare a Type and an
Attribute. Your opponent must send 1 monster with both the
Type and Attribute declared from his/her hand or Deck to the
Graveyard. |
| DR3-EN041
|
Level Up!
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Send 1 face-up monster on your side of the
field that has "LV" in its card name to the Graveyard to
activate this card. Special Summon the monster that is
written in the card text of that monster from your hand or
Deck, ignoring the Summoning conditions. |
| DR3-EN042
|
Inferno Fire Blast
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Ultra Rare
|
Select 1 face-up "Red-Eyes B. Dragon" on
your side of the field to activate this card. Inflict damage
to your opponent's Life Points equal to the original ATK of
the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon"
cannot attack during the turn you use this card. |
| DR3-EN043
|
Ectoplasmer
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Only once during each player's End Phase,
the turn player Tributes 1 face-up monster on his/her side
of the field and inflicts damage to the opponent's Life
Points equal to half of the original ATK of the Tributed
Monster. |
| DR3-EN044
|
The Graveyard in the Fourth Dimension
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Add 2 monsters in your Graveyard that have
"LV" in their card name to your Deck and shuffle it. |
| DR3-EN045
|
Two-Man Cell Battle
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
During each player's End Phase, the turn
player can Special Summon 1 Level 4 Normal Monster from
his/her hand. |
| DR3-EN046
|
Big Wave Small Wave
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Destroy all face-up WATER monsters on your
side of the field. Then you can Special Summon WATER
monsters from your hand, up to the same number of monsters
destroyed by this effect. |
| DR3-EN047
|
Fusion Weapon
|
Spell
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Common
|
This card can only be equipped to a Fusion
Monster of Level 6 or less. Increase the ATK and DEF of the
equipped monster by 1500 points. |
| DR3-EN048
|
Ritual Weapon
|
Spell
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Common
|
This card can only be equipped to a Ritual
Monster of Level 6 or less. Increase the ATK and DEF of the
equipped monster by 1500 points. |
| DR3-EN049
|
Taunt
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
During your opponent's Main Phase 1, select
1 monster on your side of the field to activate this card.
As long as the selected card remains on the field, if your
opponent attacks with a monster(s) this turn, he/she must
select the selected monster as the attack target. |
| DR3-EN050
|
Absolute End
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
You can only activate this card during your
opponent's turn. This turn, the attacks from your opponent's
monsters become direct attacks to your Life Points. |
| DR3-EN051
|
Spirit Barrier
|
Trap
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Rare
|
As long as a monster(s) remain(s) on your
side of the field, battle damage to the controller of this
card becomes 0. |
| DR3-EN052
|
Ninjitsu Art of Decoy
|
Trap
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
Select 1 face-up monster on your side of the
field that includes "Ninja" in its card name to activate
this card. As long as this card remains face-up on the
field, the selected monster is not destroyed as a result of
battle (damage calculation is applied normally). |
| DR3-EN053
|
Enervating Mist
|
Trap
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Rare
|
Your opponent's hand size limit becomes 5.
|
| DR3-EN054
|
Heavy Slump
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
You can only activate this card when your
opponent has 8 or more cards in his/her hand. Your opponent
adds his/her hand to the Deck, shuffles it, and draws 2
cards. |
| DR3-EN055
|
Greed
|
Trap
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Each time a player draws cards because of a
card effect, he/she takes 500 points of damage during the
End Phase for each card drawn by the card effect. |
| DR3-EN056
|
Mind Crush
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Declare 1 card name. If your opponent has a
declared card(s) in his/her hand, discard all of the
declared card(s) to the Graveyard. Otherwise, you randomly
discard 1 card from your hand. |
| DR3-EN057
|
Null and Void
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
You can only activate this card when an
effect of drawing card(s) is activated. Both players see the
cards drawn by the effect and discard them all to the
Graveyard. |
| DR3-EN058
|
Gorgon's Eye
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Until the end of the End Phase, all effects
of monsters on the field in Defense Position are negated.
|
| DR3-EN059
|
Cemetery Bomb
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Inflict 100 points of damage to your
opponent's Life Points for each card in their Graveyard.
|
| DR3-EN060
|
Hallowed Life Barrier
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Discard 1 card from your hand. During this
turn, any damage you take from your opponent becomes 0.
|
| DR3-EN061
|
Woodborg Inpachi
|
Monster
|
Fire
|
Machine
|
5
|
500
|
2500
|
Common
|
The new form of the enigmatic Inpachi,
remodeled by cutting-edge Dark World technology.
Maneuverability has been sacrificed for strong armor, which
was considered more important. |
| DR3-EN062
|
Mighty Guard
|
Monster
|
Earth
|
Machine
|
4
|
500
|
1200
|
Common
|
A machine soldier that was developed as a
guard. It is made of rust-proof metal. |
| DR3-EN063
|
Bokoichi the Freightening Car
|
Monster
|
Dark
|
Machine
|
2
|
500
|
500
|
Common
|
A freight car that is exclusively for
Dekoichi. It can transport anything, but most cargo arrives
broken. |
| DR3-EN064
|
Harpie Girl
|
Monster
|
Wind
|
Winged Beast
|
2
|
500
|
500
|
Common
|
A Harpie chick who aspires to flit about
beautifully and gorgeously, but attack sharply. |
| DR3-EN065
|
The Creator
|
Effect Monster
|
Light
|
Thunder
|
8
|
2300
|
3000
|
Ultra Rare
|
Select 1 monster from your Graveyard. Send 1
card from your hand to the Graveyard and Special Summon the
selected monster. You can only use this effect once per
turn. This card cannot be Special Summoned from the
Graveyard.
|
| DR3-EN066
|
The Creator Incarnate
|
Effect Monster
|
Light
|
Warrior
|
4
|
1600
|
1500
|
Common
|
Tribute this card to Special Summon 1 "The
Creator" from your hand. |
| DR3-EN067
|
Ultimate Insect LV3
|
Effect Monster
|
Wind
|
Insect
|
3
|
1400
|
900
|
Rare
|
If this card was Special Summoned by the
effect of "Ultimate Insect LV1", as long as this card
remains on the field, decrease the ATK of all your
opponent's monsters by 300 points. During your Standby
Phase, send this face-up card to the Graveyard to Special
Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You
cannot activate this effect the turn this card is Normal
Summoned, Special Summoned, or flipped face-up.) |
| DR3-EN068
|
Mystic Swordsman LV6
|
Effect Monster
|
Earth
|
Warrior
|
6
|
2300
|
1700
|
Ultra Rare
|
If you Normal Summon this card, you must
place it in face-down Defense Position. If this card attacks
a face-down Defense Position monster, destroy the monster
immediately with this card's effect without flipping it
face-up or applying damage calculation. You can return the
monster destroyed with this effect to the top of your
opponent's Deck instead of sending it to the Graveyard.
|
| DR3-EN069
|
Silent Swordsman LV3
|
Effect Monster
|
Light
|
Warrior
|
3
|
1000
|
1000
|
Ultra Rare
|
Negate the effects of your opponent's Spell
Cards that designate this card. During your Standby Phase,
send this face-up card to the Graveyard to Special Summon 1
"Silent Swordsman LV5" from your hand or Deck. (You cannot
activate this effect the turn this card is Normal Summoned,
Special Summoned, or flipped face-up.) |
| DR3-EN070
|
Nightmare Penguin
|
Effect Monster
|
Water
|
Aqua
|
4
|
900
|
1800
|
Common
|
When this card is flipped face-up, return 1
card on your opponent's side of the field to the owner's
hand. As long as this card remains face-up on the field,
increase the ATK of all WATER monsters on your side of the
field by 200 points. |
| DR3-EN071
|
Heavy Mech Support Platform
|
Union Monster
|
Dark
|
Machine
|
3
|
500
|
500
|
Common
|
Once per turn, during your Main Phase, if
you control this monster on the field, you can equip it to a
face-up Machine-Type monster on your side of the field as an
Equip Spell Card, OR unequip the Union equipment and Special
Summon this card in face-up Attack Position. When equipped
to a monster by this card's effect, that monster's ATK/DEF
is increased by 500 points. (1 monster can only be equipped
with 1 Union Monster at a time. If the monster that this
card is equipped to is destroyed, this card is destroyed
instead.) |
| DR3-EN072
|
Perfect Machine King
|
Effect Monster
|
Earth
|
Machine
|
8
|
2700
|
1500
|
Ultra Rare
|
Increase the ATK of this card by 500 points
for each Machine-Type monster on the field other than this
card. |
| DR3-EN073
|
Element Magician
|
Effect Monster
|
Light
|
Spellcaster
|
4
|
1500
|
1200
|
Common
|
This monster gets the following effect(s)
while there is a monster(s) with the following Attribute(s)
on the field:
* WATER: Control of this card cannot switch.
* WIND: If this card destroyed your opponent's monster as a
result of battle, it can attack once again in a row. |
| DR3-EN074
|
Element Saurus
|
Effect Monster
|
Dark
|
Dinosaur
|
4
|
1500
|
1200
|
Common
|
This monster gets the following effect(s)
while there is a monster(s) with the following Attribute(s)
on the field:
* FIRE: Increase the ATK of this card by 500 points.
* EARTH: Negate the effect of an Effect Monster that is
destroyed by this monster as a result of battle. |
| DR3-EN075
|
Roc from the Valley of Haze
|
Effect Monster
|
Wind
|
Winged Beast
|
6
|
2400
|
1400
|
Common
|
When this card is sent directly from your
hand to the Graveyard, add this card to the Deck and shuffle
it. |
| DR3-EN076
|
Sasuke Samurai #4
|
Effect Monster
|
Wind
|
Warrior
|
4
|
1200
|
1200
|
Rare
|
If this card battles a monster, toss a coin
and call heads or tails before damage calculation. If you
call it right, destroy the opponent's monster with this
effect. |
| DR3-EN077
|
Harpie Lady 1
|
Effect Monster
|
Wind
|
Winged Beast
|
4
|
1300
|
1400
|
Common
|
This card's name is treated as "Harpie
Lady". As long as this card remains on the field, increase
the ATK of all WIND monsters by 300 points.
|
| DR3-EN078
|
Harpie Lady 2
|
Effect Monster
|
Wind
|
Winged Beast
|
4
|
1300
|
1400
|
Common
|
This card's name is treated as "Harpie
Lady". Negate the effects of any Flip Effect Monsters that
are destroyed by this monster as a result of battle. |
| DR3-EN079
|
Harpie Lady 3
|
Effect Monster
|
Wind
|
Winged Beast
|
4
|
1300
|
1400
|
Common
|
This card's name is treated as "Harpie
Lady". Your opponent's monster that battles with this card
cannot declare an attack for your opponent's next 2 turns.
|
| DR3-EN080
|
Raging Flame Sprite
|
Effect Monster
|
Fire
|
Pyro
|
3
|
100
|
200
|
Common
|
This card can attack your opponent's Life
Points directly. Each time this card successfully attacks
directly, increase the ATK of this card by 1000 points.
|
| DR3-EN081
|
Thestalos the Firestorm Monarch
|
Effect Monster
|
Fire
|
Pyro
|
6
|
2400
|
1000
|
Super Rare
|
When this card is Tribute Summoned, discard
1 random card from your opponent's hand to the Graveyard. If
the discarded card was a Monster Card, inflict damage to
your opponent's Life Points equal to the Level of the
monster x 100 points. |
| DR3-EN082
|
Eagle Eye
|
Effect Monster
|
Wind
|
Winged Beast
|
3
|
1300
|
1200
|
Common
|
When this card is Normal Summoned
successfully, no Trap Cards can be activated. |
| DR3-EN083
|
Tactical Espionage Expert
|
Effect Monster
|
Earth
|
Warrior
|
3
|
1300
|
1200
|
Common
|
When this card is Normal Summoned
successfully, no Trap Cards can be activated. |
| DR3-EN084
|
Invasion of Flames
|
Effect Monster
|
Fire
|
Pyro
|
3
|
1300
|
1200
|
Common
|
When this card is Normal Summoned
successfully, no Trap Cards can be activated. |
| DR3-EN085
|
Creeping Doom Manta
|
Effect Monster
|
Water
|
Fish
|
3
|
1300
|
1200
|
Common
|
When this card is Normal Summoned
successfully, no Trap Cards can be activated. |
| DR3-EN086
|
Pitch-Black Warwolf
|
Effect Monster
|
Dark
|
Beast-Warrior
|
4
|
1600
|
600
|
Common
|
As long as this card remains face-up on your
side of the field, your opponent cannot activate Trap Cards
during the Battle Phase. |
| DR3-EN087
|
Mirage Dragon
|
Effect Monster
|
Light
|
Dragon
|
4
|
1600
|
600
|
Common
|
While this card is face-up on your side of
the field, your opponent cannot activate Trap Cards during
the Battle Phase. |
| DR3-EN088
|
Gaia Soul the Combustible Collective
|
Effect Monster
|
Fire
|
Pyro
|
4
|
2000
|
0
|
Rare
|
You can tribute up to 2 Pyro-Type Monsters
on your side of the field. If you do this, increase the ATK
of this monster by the number of Tributed monsters x 1000
points. When this card attacks with an ATK that is higher
than the DEF of your opponent's Defense Position monster,
inflict the difference as Battle Damage to your opponent's
Life Points. Destroy this card during the End Phase. |
| DR3-EN089
|
Fox Fire
|
Effect Monster
|
Fire
|
Pyro
|
2
|
300
|
200
|
Common
|
During the End Phase of a turn when this
face-up card was destroyed as a result of battle, Special
Summon this card from the Graveyard to your side of the
field. This card cannot be Tributed for a Tribute Summon.
|
| DR3-EN090
|
Big Core
|
Effect Monster
|
Dark
|
Machine
|
6
|
2300
|
1100
|
Super Rare
|
Put 3 counters on this card when you Normal
Summon it. This card is not destroyed as a result of battle.
If this card battles a monster, remove 1 counter from this
card at the end of the Damage Step. If this card battles
without a counter, destroy this card at the end of the
Damage Step. |
| DR3-EN091
|
Fusilier Dragon, the Dual-Mode Beast
|
Effect Monster
|
Dark
|
Machine
|
7
|
2800
|
2000
|
Rare
|
This card can be Normal Summoned or Set
without Tribute. In that case, the original ATK/DEF of this
card become halved. |
| DR3-EN092
|
Dekoichi the Battlechanted Locomotive
|
Effect Monster
|
Dark
|
Machine
|
4
|
1400
|
1000
|
Rare
|
FLIP: Draw 1 card. If you have face-up
"Bokoichi, the Freightening Car" card(s) on your side of the
field, draw an additional card for each of them. |
| DR3-EN093
|
A-Team: Trap Disposal Unit
|
Effect Monster
|
Fire
|
Machine
|
2
|
300
|
400
|
Rare
|
This effect can be used during either
player's turn. When your opponent activates a Trap Card,
Tribute this face-up card to negate the activation of the
Trap Card and destroy it. |
| DR3-EN094
|
Homunculus the Alchemic Being
|
Effect Monster
|
Light
|
Plant
|
4
|
1800
|
1600
|
Common
|
You can change the Attribute of this
monster. This effect can only be used once per turn. |
| DR3-EN095
|
Dark Blade the Dragon Knight
|
Fusion Monster
|
Dark
|
Warrior
|
6
|
2200
|
1500
|
Rare
|
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent,
you can select up to 3 Monster Cards from your opponent's
Graveyard and remove them from play. |
| DR3-EN096
|
Mokey Mokey King
|
Fusion Monster
|
Light
|
Fairy
|
6
|
300
|
100
|
Common
|
"Mokey Mokey" + "Mokey Mokey" + "Mokey
Mokey"
When this card is removed from the field, you can Special
Summon as many "Mokey Mokey" as possible from your
Graveyard. |
| DR3-EN097
|
Serial Spell
|
Spell
|
n/a
|
Quick-Play
|
n/a
|
n/a
|
n/a
|
Rare
|
You can only activate this card when you
activate one of your Normal Spell Cards. Discard all the
cards in your hand to the Graveyard. The effect of this card
becomes the same as the Normal Spell Card. |
| DR3-EN098
|
Harpies' Hunting Ground
|
Spell
|
n/a
|
Field
|
n/a
|
n/a
|
n/a
|
Common
|
When "Harpie Lady" or "Harpie Lady Sisters"
is Normal Summoned or Special Summoned to the field, destroy
1 Spell or Trap card on the field. Increase the ATK and DEF
of all face-up Winged Beast-Type monsters on the field by
200 points. |
| DR3-EN099
|
Triangle Ecstasy Spark
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Until the End Phase of this turn, the ATK of
all "Harpie Lady Sisters" becomes 2700, your opponent cannot
activate any Trap Cards, and the effect of every Trap Card
on your opponent's side of the field is negated. |
| DR3-EN100
|
Necklace of Command
|
Spell
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Rare
|
When a monster on your side of the field
equipped with this card is destroyed as a result of battle,
and this card is sent to the Graveyard, select and activate
1 of the following effects:
* Draw 1 card from your deck.
* Randomly discard 1 card from your opponent's hand to the
Graveyard.
|
| DR3-EN101
|
Machine Duplication
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
Select 1 Machine-Type monster with an ATK of
500 or less on your side of the field and activate this
card. You can Special Summon up to 2 cards with the same
name from your Deck. |
| DR3-EN102
|
Flint
|
Spell
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Rare
|
A monster equipped with this card cannot
change its Battle Position or attack, and has its ATK
decreased by 300 points. If the equipped monster is
destroyed, select 1 monster on the field and equip this card
to that monster. |
| DR3-EN103
|
Mokey Mokey Smackdown
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
While a face-up "Mokey Mokey" is on your
side of the field, if a Fairy-Type monster on your side of
the field is destroyed, the ATK of all "Mokey Mokey" on your
side of the field becomes 3000 until the End Phase of this
turn.
|
| DR3-EN104
|
Back to Square One
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Discard 1 card from your hand. Return 1
monster on the field to the top of the owner's Deck. |
| DR3-EN105
|
Monster Reincarnation
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Discard 1 card from your hand. Add 1 Monster
Card from your Graveyard to your hand. |
| DR3-EN106
|
Ballista of Rampart Smashing
|
Spell
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Common
|
If a monster equipped with this card attacks
a face-down Defense Position monster, increase the ATK of
the equipped monster by 1500 points. |
| DR3-EN107
|
Lighten the Load
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
Add 1 Level 7 or higher monster from your
hand to your Deck and shuffle it, then draw 1 card. You can
only use this effect once per turn. |
| DR3-EN108
|
Malice Dispersion
|
Spell
|
n/a
|
Quick-Play
|
n/a
|
n/a
|
n/a
|
Common
|
Discard 1 card from your hand. Destroy all
face-up Continuous Trap Cards on the field. |
| DR3-EN109
|
Tragedy
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
You can only activate this card when a
monster on your opponent's side of the field in face-up
Attack Position is changed to face-up Defense Position.
Destroy all Defense Position monsters on your opponent's
side of the field. |
| DR3-EN110
|
Divine Wrath
|
Trap
|
n/a
|
Counter
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Discard 1 card from your hand. Negate the
activation and the effect of an Effect Monster and destroy
the monster. |
| DR3-EN111
|
Xing Zhen Hu
|
Trap
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
Select 2 Set Spell or Trap Cards on the
field and activate this card. As long as this card remains
on the field, the selected Spell or Trap Cards cannot be
activated. |
| DR3-EN112
|
Rare Metalmorph
|
Trap
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Rare
|
Increase the ATK of 1 Machine-Type monster
on the field by 500 points. Only once, negate the effect of
a Spell Card that designates the monster. When the selected
monster is removed from the field, destroy this card.
|
| DR3-EN113
|
Fruits of Kozaky's Studies
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Look at the top 3 cards of your Deck and
return those cards to the top of the Deck in any order.
|
| DR3-EN114
|
Mind Haxorz
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Pay 500 Life Points. Look at your opponent's
hand and all Set cards on his/her side of the field. |
| DR3-EN115
|
Fuh-Rin-Ka-Zan
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
You can only activate this card when there
are at least 1 monster each of WIND, WATER, FIRE and EARTH
Attributes face-up on the field. Select and resolve 1 of the
following effects:
* Destroy all monsters on your opponent's side of the field.
* Destroy all Spell and Trap Cards on your opponent's side
of the field.
* Randomly discard 2 cards from your opponent's hand.
* Draw 2 cards. |
| DR3-EN116
|
Chain Burst
|
Trap
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Rare
|
Inflict 1000 points of damage to each player
who activates a Trap Card. |
| DR3-EN117
|
Pikeru's Circle of Enchantment
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Damage to the controller of this card from
card effects becomes 0 until the End Phase of this turn.
|
| DR3-EN118
|
Spell Purification
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Discard 1 card from your hand. Destroy all
face-up Continuous Spell Cards on the field. |
| DR3-EN119
|
Astral Barrier
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
If your opponent's monster attacks a monster
on your side of the field, you can make the attack a direct
attack to your Life Points. |
| DR3-EN120
|
Covering Fire
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
If your opponent's monster attacks a monster
on your side of the field, you can activate this card during
the Damage Step. Increase the ATK of your attacked monster
by the ATK of 1 other face-up monster on your side of the
field during the Damage Step. |
| DR3-EN121
|
Space Mambo
|
Monster
|
Water
|
Fish
|
4
|
1700
|
1000
|
Common
|
A Space Mambo floating in the vast universe.
This living relic was found in the ruins of a super
civilization on Alphard 4. |
| DR3-EN122
|
Divine Dragon Ragnarok
|
Monster
|
Light
|
Dragon
|
4
|
1500
|
1000
|
Common
|
A legendary dragon sent by the gods as their
instrument. Legends say that if provoked, the whole world
will sink beneath the sea. |
| DR3-EN123
|
Chu-Ske the Mouse Fighter
|
Monster
|
Earth
|
Beast
|
3
|
1200
|
0
|
Common
|
A fiery mouse, traveling the world to become
the strongest fighter in the world of mice. Be careful not
to touch him, or you will get burned. |
| DR3-EN124
|
Insect Knight
|
Monster
|
Earth
|
Insect
|
4
|
1900
|
1500
|
Common
|
Of all Insect fighters, he is the paragon of
the Indestructible Insect Invaders, which only the elite of
the elite can join. We can no longer ignore their unmatched
battle prowess. |
| DR3-EN125
|
Sacred Phoenix of Nephthys
|
Effect Monster
|
Fire
|
Winged Beast
|
8
|
2400
|
1600
|
Ultra Rare
|
If this card is destroyed by a card effect,
Special Summon this card during your next Standby Phase. If
you Special Summon this card in this way, destroy all Spell
and Trap Cards on the field. |
| DR3-EN126
|
Hand of Nephthys
|
Effect Monster
|
Wind
|
Spellcaster
|
2
|
600
|
600
|
Common
|
Tribute 2 monsters on your side of the
field, including this card, to Special Summon 1 "Sacred
Phoenix of Nephthys" from your hand or Deck.
|
| DR3-EN127
|
Ultimate Insect LV5
|
Effect Monster
|
Wind
|
Insect
|
5
|
2300
|
900
|
Rare
|
If this card was Special Summoned by the
effect of "Ultimate Insect LV3", as long as this card
remains on the field, decrease the ATK of all your
opponent's monsters by 500 points. During your Standby
Phase, send this face-up card to the Graveyard to Special
Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You
cannot activate this effect the turn this card is Normal
Summoned, Special Summoned, or flipped face-up.) |
| DR3-EN128
|
Silent Swordsman LV5
|
Effect Monster
|
Light
|
Warrior
|
5
|
2300
|
1000
|
Ultra Rare
|
This card is unaffected by your opponent's
Spell Cards. If this card attacks your opponent's Life
Points directly, during your next Standby Phase, send this
face-up card to the Graveyard to Special Summon 1 "Silent
Swordsman LV7" from your hand or Deck. |
| DR3-EN129
|
Granmarg the Rock Monarch
|
Effect Monster
|
Earth
|
Rock
|
6
|
2400
|
1000
|
Super Rare
|
When this card is Tribute Summoned, destroy
1 face-down card on the field. |
| DR3-EN130
|
Element Valkyrie
|
Effect Monster
|
Light
|
Fairy
|
4
|
1500
|
1200
|
Common
|
This monster gets the following effect(s)
while there is a monster(s) with the following Attribute(s)
on the field:
* FIRE: Increase the ATK of this card by 500 points.
* WATER: Control of this card cannot switch. |
| DR3-EN131
|
Element Doom
|
Effect Monster
|
Dark
|
Fiend
|
4
|
1500
|
1200
|
Common
|
This monster gets the following effect(s)
while there is a monster(s) with the following Attribute(s)
on the field:
* EARTH: Negate the effect of an Effect Monster that is
destroyed by this monster as a result of battle.
* WIND: If this card destroyed your opponent's monster as a
result of battle, it can attack once again in a row. |
| DR3-EN132
|
Maji-Gire Panda
|
Effect Monster
|
Earth
|
Beast
|
4
|
1000
|
800
|
Common
|
As long as this card remains face-up on the
field, each time a Beast-Type monster(s) on the field is
destroyed, increase the ATK of this card by 500 points.
|
| DR3-EN133
|
Catnipped Kitty
|
Effect Monster
|
Earth
|
Beast
|
2
|
0
|
500
|
Common
|
This card cannot be attacked if there is
another Beast-Type monster on your side of the field. Make
the DEF of 1 monster on your opponent's side of the field 0
until the End Phase. This effect can only be used once per
turn. |
| DR3-EN134
|
Behemoth the King of All Animals
|
Effect Monster
|
Earth
|
Beast
|
7
|
2700
|
1500
|
Super Rare
|
This card can be Normal Summoned or Set with
1 Tribute Monster. In that case, the original ATK of this
card becomes 2000. When this card is Tribute Summoned
successfully, you can return from your Graveyard to the
owner's hand a number of Beast-Type monsters equal to the
number of Tributed monsters.
|
| DR3-EN135
|
Big-Tusked Mammoth
|
Effect Monster
|
Earth
|
Beast
|
5
|
2000
|
1000
|
Rare
|
As long as this card remains face-up on the
field, monsters on your opponent's side of the field cannot
attack during the same turn that they are Normal Summoned,
Flip Summoned, or Special Summoned. |
| DR3-EN136
|
Kangaroo Champ
|
Effect Monster
|
Earth
|
Beast
|
4
|
800
|
700
|
Common
|
A monster that battles with this card is
changed to Defense Position after damage calculation. |
| DR3-EN137
|
Hyena
|
Effect Monster
|
Earth
|
Beast
|
3
|
1000
|
300
|
Common
|
When this card is sent to the Graveyard as a
result of battle, you can Special Summon any "Hyena"(s) from
your Deck to the field. Then shuffle your Deck. |
| DR3-EN138
|
Blade Rabbit
|
Effect Monster
|
Earth
|
Beast
|
2
|
400
|
300
|
Common
|
When this card is changed from Attack
Position to face-up Defense Position, destroy 1 monster on
your opponent's side of the field. |
| DR3-EN139
|
Mecha-Dog Marron
|
Effect Monster
|
Light
|
Machine
|
4
|
1000
|
1000
|
Common
|
When this card on the field is destroyed and
sent to the Graveyard as a result of battle, inflict 1000
points of damage to both players' Life Points. When this
card on the field is destroyed and sent to the Graveyard
except as a result of battle, inflict 1000 points of damage
to your opponent's Life Points. |
| DR3-EN140
|
Blast Magician
|
Effect Monster
|
Fire
|
Spellcaster
|
4
|
1400
|
1700
|
Super Rare
|
Each time you or your opponent activates 1
Spell Card, put 1 Spell Counter on this card. By removing
any number of Spell Counters from this card, destroy 1
face-up monster on the field with an ATK equal to or less
than 700 points x the number of removed Spell Counters.
|
| DR3-EN141
|
Chiron the Mage
|
Effect Monster
|
Earth
|
Beast-Warrior
|
4
|
1800
|
1000
|
Rare
|
Discard 1 Spell Card from your hand. Destroy
1 Spell or Trap Card on your opponent's side of the field.
This effect can only be used once per turn. |
| DR3-EN142
|
Gearfried the Swordmaster
|
Effect Monster
|
Light
|
Warrior
|
7
|
2600
|
2200
|
Ultra Rare
|
This card cannot be Normal Summoned or Set.
This card cannot be Special Summoned except by the effect of
"Release Restraint". When this card is equipped with an
Equip Card, destroy 1 monster on your opponent's side of the
field. |
| DR3-EN143
|
Armed Samurai - Ben Kei
|
Effect Monster
|
Dark
|
Warrior
|
4
|
500
|
800
|
Common
|
In addition to a normal attack, this card
can attack during the same Battle Phase as many times as the
number of Equip Cards equipped to this card. |
| DR3-EN144
|
Shadowslayer
|
Effect Monster
|
Dark
|
Fiend
|
4
|
1400
|
200
|
Rare
|
If the only cards on your opponent's Monster
Card Zones are Defense Position monsters, this card can
attack your opponent's Life Points directly. |
| DR3-EN145
|
Golem Sentry
|
Effect Monster
|
Earth
|
Rock
|
4
|
800
|
1800
|
Common
|
Once per turn, you can flip this card into
face-down Defense Position. When this card is Flip Summoned,
return 1 monster on your opponent's side of the field to the
owner's hand. |
| DR3-EN146
|
Abare Ushioni
|
Effect Monster
|
Earth
|
Beast-Warrior
|
4
|
1200
|
1200
|
Common
|
Toss a coin and call it. If you call it
right, inflict 1000 points of damage to your opponent's Life
Points. If you call it wrong, you take 1000 points of
damage. You can only use this effect once per turn, during
your Main Phase. |
| DR3-EN147
|
The Light - Hex-Sealed Fusion
|
Effect Monster
|
Light
|
Rock
|
3
|
1000
|
1600
|
Common
|
You can substitute this card for any 1
Fusion Material Monster. When you do this, the other Fusion
Material Monster(s) must be the correct one(s). Tribute
Fusion Material Monsters on the field, including this card,
to Special Summon 1 LIGHT Fusion Monster from your Fusion
Deck. |
| DR3-EN148
|
The Dark - Hex-Sealed Fusion
|
Effect Monster
|
Dark
|
Rock
|
3
|
1000
|
1600
|
Common
|
You can substitute this card for any 1
Fusion Material Monster. When you do this, the other Fusion
Material Monster(s) must be the correct one(s). Tribute
Fusion Material Monsters on the field, including this card,
to Special Summon 1 DARK Fusion Monster from your Fusion
Deck. |
| DR3-EN149
|
The Earth - Hex-Sealed Fusion
|
Effect Monster
|
Earth
|
Rock
|
3
|
1000
|
1600
|
Common
|
You can substitute this card for any 1
Fusion Material Monster. When you do this, the other Fusion
Material Monster(s) must be the correct one(s). Tribute
Fusion Material Monsters on the field, including this card,
to Special Summon 1 EARTH Fusion Monster from your Fusion
Deck. |
| DR3-EN150
|
Whirlwind Prodigy
|
Effect Monster
|
Wind
|
Fairy
|
4
|
1500
|
1600
|
Common
|
If you Tribute Summon a WIND monster, you
can treat this 1 monster as 2 Tribute Monsters for the
Tribute Summon. |
| DR3-EN151
|
Flame Ruler
|
Effect Monster
|
Fire
|
Pyro
|
4
|
1500
|
1600
|
Common
|
If you Tribute Summon a FIRE monster, you
can treat this 1 monster as 2 Tribute Monsters for the
Tribute Summon. |
| DR3-EN152
|
Firebird
|
Effect Monster
|
Fire
|
Winged Beast
|
4
|
1000
|
800
|
Common
|
As long as this card remains face-up on the
field, each time a Winged Beast-Type monster(s) on your side
of the field is destroyed, increase the ATK of this card by
500 points. |
| DR3-EN153
|
Rescue Cat
|
Effect Monster
|
Earth
|
Beast
|
4
|
300
|
100
|
Common
|
Send this face-up card on your side of the
field to the Graveyard to Special Summon 2 Level 3 or lower
Beast-Type monsters from your Deck to the field. The
monsters Special Summoned in this way are destroyed during
the End Phase. |
| DR3-EN154
|
Brain Jacker
|
Effect Monster
|
Dark
|
Fiend
|
2
|
200
|
900
|
Rare
|
FLIP: Equip this card to a monster on your
opponent's side of the field and treat it as an Equip Card.
Take control of the monster that is equipped with this card.
Increase your opponent's Life Points by 500 points during
each of his/her Standby Phases. |
| DR3-EN155
|
Gatling Dragon
|
Fusion/Effect Monster
|
Dark
|
Machine
|
8
|
2600
|
1200
|
Ultra Rare
|
"Barrel Dragon" + "Blowback Dragon"
Toss a coin 3 times. Destroy a number of monsters on the
field equal to the number of Heads. This effect can only be
used once per turn, during your Main Phase. |
| DR3-EN156
|
King Dragun
|
Fusion/Effect Monster
|
Dark
|
Dragon
|
7
|
2400
|
1100
|
Super Rare
|
"Lord of D." + "Divine Dragon Ragnarok"
As long as this card remains face-up on the field, your
opponent cannot target Dragon-Type monsters for the effect
of a Spell, Trap, or Monster Card. Once per turn, you can
Special Summon 1 Dragon-Type monster from your hand to your
side of the field. |
| DR3-EN157
|
A Feather of the Phoenix
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Discard 1 card from your hand. Select 1 card
from your Graveyard and return it to the top of your Deck.
|
| DR3-EN158
|
Poison Fangs
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
Each time a Beast-Type monster inflicts
Battle Damage to your opponent's Life Points, inflict 500
points of damage to your opponent's Life Points. |
| DR3-EN159
|
Spell Absorption
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Rare
|
Each time a Spell Card is activated,
increase the Life Points of this card's controller by 500
points. |
| DR3-EN160
|
Lightning Vortex
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Discard 1 card from your hand. Destroy all
face-up monsters on your opponent's side of the field. |
| DR3-EN161
|
Meteor of Destruction
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
Inflict 1000 points of damage to your
opponent's Life Points. You cannot activate this card if
your opponent's Life Points are 3000 or less.
|
| DR3-EN162
|
Swords of Concealing Light
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Rare
|
When you activate this card, change all
monsters on your opponent's side of the field to face-down
Defense Position. While this card is face-up on the field,
monsters on your opponent's side of the field cannot change
their battle positions, except with a card effect. Destroy
this card during your 2nd Standby Phase after activation.
|
| DR3-EN163
|
Spiral Spear Strike
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Rare
|
When "Gaia the Fierce Knight", "Swift Gaia
the Fierce Knight" or "Gaia the Dragon Champion" on your
side of the field attacks a Defense Position monster, if the
ATK of that card is higher than the DEF of the Defense
Position monster, inflict the difference as Battle Damage to
your opponent's Life Points. If "Gaia the Dragon Champion"
inflicts Battle Damage with this effect, draw 2 cards from
your Deck and discard 1 card from your hand. |
| DR3-EN164
|
Release Restraint
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Tribute 1 "Gearfried the Iron Knight" on
your side of the field to Special Summon 1 "Gearfried the
Swordmaster" from your hand or Deck. |
| DR3-EN165
|
Centrifugal Field
|
Spell
|
n/a
|
Field
|
n/a
|
n/a
|
n/a
|
Common
|
When a Fusion Monster(s) is destroyed and
sent to the Graveyard by a card effect, the owner of that
Fusion Monster selects 1 of the Fusion Material Monsters
written in the card text of that Fusion Monster from his/her
Graveyard and Special Summons it to the field. |
| DR3-EN166
|
Fulfillment of the Contract
|
Spell
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Common
|
Pay 800 Life Points. Select 1 Ritual Monster
from your Graveyard, Special Summon it to your side of the
field and equip it with this card. When this card is
destroyed, remove the equipped monster from play. |
| DR3-EN167
|
Re-Fusion
|
Spell
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Common
|
Pay 800 Life Points. Select 1 Fusion Monster
from your Graveyard, Special Summon it to your side of the
field and equip it with this card. When this card is
destroyed, remove the equipped monster from play. |
| DR3-EN168
|
The Big March of Animals
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Until the End Phase, increase the ATK of all
face-up Beast-Type monsters on your side of the field by 200
points for each Beast-Type monster on your side of the
field. |
| DR3-EN169
|
Cross Counter
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
If the DEF of an attacked Defense Position
monster is higher than the ATK of your opponent's attacking
monster, the Battle Damage inflicted to your opponent is
doubled. Destroy the attacking monster after damage
calculation. |
| DR3-EN170
|
Pole Position
|
Trap
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
The face-up monster(s) with the highest ATK
on the field is unaffected by any Spell Cards. When "Pole
Position" is removed from the field, destroy the face-up
monster(s) with the highest ATK on the field. |
| DR3-EN171
|
Penalty Game!
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
When your opponent has 4 cards in his/her
hand, select and activate 1 of the following effects:
* Your opponent cannot draw during his/her next Draw Phase.
* Your opponent cannot activate any Spell and/or Trap Cards
during this turn. |
| DR3-EN172
|
Threatening Roar
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Your opponent cannot declare an attack
during this turn. |
| DR3-EN173
|
Phoenix Wing Wind Blast
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
Discard 1 card from your hand. Return 1 card
on your opponent's side of the field to the top of the
owner's Deck. |
| DR3-EN174
|
Good Goblin Housekeeping
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Draw a number of cards from your Deck equal
to the number of "Good Goblin Housekeeping" cards in your
Graveyard +1, select 1 card from your hand, and return it to
the bottom of your Deck. |
| DR3-EN175
|
Beast Soul Swap
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Return to the owner's hand 1 face-up
Beast-Type monster on your side of the field, and the owner
of that card Special Summons 1 Beast-Type monster that has
the same Level as the monster that you returned. |
| DR3-EN176
|
Assault on GHQ
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
Select 1 monster on your side of the field
to activate this card. Destroy the selected card and send 2
cards from the top of your opponent's Deck to the Graveyard.
|
| DR3-EN177
|
D.D. Dynamite
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Inflict 300 points of damage to your
opponent's Life Points for each of your opponent's cards
that has been removed from play. |
| DR3-EN178
|
Deck Devastation Virus
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Tribute 1 DARK monster with an ATK of 2000
points or more on your side of the field. Check all monsters
on your opponent's side of the field, your opponent's hand,
and all cards he/she draws (until the end of your opponent's
3rd turn after this card's activation), and destroy all
monsters with an ATK of 1500 or less. |
| DR3-EN179
|
Elemental Burst
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Tribute 1 each of WIND, WATER, FIRE, and
EARTH monsters on your side of the field to activate this
card. Destroy all cards on your opponent's side of the
field. |
| DR3-EN180
|
Forced Ceasefire
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
Discard 1 card from your hand. No Trap Cards
can be activated until the End Phase of this turn. |
| DR3-EN181
|
Elemental Hero Avian
|
Monster
|
Wind
|
Warrior
|
3
|
1000
|
1000
|
Common
|
A winged Elemental Hero who wheels through
the sky and manipulates the wind. His signature move,
Featherbreak, gives villainy a blow from sky-high. |
| DR3-EN182
|
Elemental Hero Burstinatrix
|
Monster
|
Fire
|
Warrior
|
3
|
1200
|
800
|
Common
|
A flame manipulator who is the only woman
among the Elemental Heroes. Her Burstfire burns away
villainy. |
| DR3-EN183
|
Elemental Hero Clayman
|
Monster
|
Earth
|
Warrior
|
4
|
800
|
2000
|
Common
|
An Elemental Hero with a clay body
built-to-last. He will preserve his Elemental Hero
colleagues at any cost. |
| DR3-EN184
|
Elemental Hero Sparkman
|
Monster
|
Light
|
Warrior
|
4
|
1600
|
1400
|
Common
|
An Elemental Hero and a warrior of light who
proficiently wields many kinds of armaments. His Shining
Surge Flash cuts off the path of villainy.
|
| DR3-EN185
|
Winged Kuriboh
|
Effect Monster
|
Light
|
Fairy
|
1
|
300
|
200
|
Super Rare
|
When this card on the field is destroyed and
sent to the Graveyard, its effect is activated. After
activation, during this turn, any Battle Damage that the
controller of this card takes becomes 0. |
| DR3-EN186
|
Ancient Gear Golem
|
Effect Monster
|
Earth
|
Machine
|
8
|
3000
|
3000
|
Ultra Rare
|
This card cannot be Special Summoned. When
this card attacks with an ATK that is higher than the DEF of
a Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points. If this card attacks,
your opponent cannot activate any Spell or Trap Cards until
the end of the Damage Step. |
| DR3-EN187
|
Ancient Gear Beast
|
Effect Monster
|
Earth
|
Machine
|
6
|
2000
|
2000
|
Rare
|
This card cannot be Special Summoned. The
effects of your opponent's Effect Monster that this monster
destroys as a result of battle are negated. If this card
attacks, your opponent cannot activate any Spell or Trap
Cards until the end of the Damage Step. |
| DR3-EN188
|
Ancient Gear Soldier
|
Effect Monster
|
Earth
|
Machine
|
4
|
1300
|
1300
|
Common
|
If this card attacks, your opponent cannot
activate any Spell or Trap Cards until the end of the Damage
Step. |
| DR3-EN189
|
Millennium Scorpion
|
Effect Monster
|
Earth
|
Insect
|
5
|
2000
|
1800
|
Rare
|
Each time this card destroys 1 monster on
your opponent's side of the field and sends it to the
Graveyard as a result of battle, increase the ATK of this
card by 500 points. |
| DR3-EN190
|
Ultimate Insect LV7
|
Effect Monster
|
Wind
|
Insect
|
7
|
2600
|
1200
|
Super Rare
|
If this card was Special Summoned by the
effect of "Ultimate Insect LV5", as long as this card
remains face-up on your side of the field, decrease the ATK
and DEF of all your opponent's monsters by 700 points. |
| DR3-EN191
|
Lost Guardian
|
Effect Monster
|
Earth
|
Rock
|
4
|
100
|
0
|
Common
|
The original DEF of this card becomes the
number of your Rock-Type monsters that are removed from play
x 700 points. |
| DR3-EN192
|
Hieracosphinx
|
Effect Monster
|
Earth
|
Rock
|
6
|
2400
|
1200
|
Super Rare
|
While this card is face-up on your side of
the field, your opponent cannot select a face-down Defense
Position monster as an attack target.
|
| DR3-EN193
|
Criosphinx
|
Effect Monster
|
Earth
|
Rock
|
6
|
1200
|
2400
|
Rare
|
While this card is face-up on your side of
the field, when a monster is returned from the field to the
owner's hand, the owner of the returned monster selects 1
card in their hand and sends it to the Graveyard.
|
| DR3-EN194
|
Moai Interceptor Cannons
|
Effect Monster
|
Earth
|
Rock
|
4
|
1100
|
2000
|
Common
|
Once per turn, during your Main Phase, you
can flip this card into face-down Defense Position. |
| DR3-EN195
|
Megarock Dragon
|
Effect Monster
|
Earth
|
Rock
|
7
|
0
|
0
|
Super Rare
|
This card cannot be Normal Summoned or Set.
This card cannot be Special Summoned except by removing from
play a Rock-Type monster(s) in your Graveyard. The original
ATK and DEF of this card become the number of Rock-Type
monsters you removed from play when you Special Summoned
this card x 700 points.
|
| DR3-EN196
|
Dummy Golem
|
Effect Monster
|
Earth
|
Rock
|
2
|
800
|
800
|
Common
|
FLIP: Your opponent selects 1 monster that
he/she controls. Switch control of the selected monster and
this card. |
| DR3-EN197
|
Grave Ohja
|
Effect Monster
|
Earth
|
Rock
|
4
|
1600
|
1500
|
Rare
|
As long as a face-down Defense Position
monster(s) remains on your side of the field, a player
cannot select this card as an attack target. Each time a
monster on your side of the field is Flip Summoned, inflict
300 points of damage to your opponent's Life Points. |
| DR3-EN198
|
Mine Golem
|
Effect Monster
|
Earth
|
Rock
|
3
|
1000
|
1900
|
Common
|
When this card is sent to the Graveyard as a
result of battle, inflict 500 points of damage to your
opponent's Life Points. |
| DR3-EN199
|
Monk Fighter
|
Effect Monster
|
Earth
|
Rock
|
3
|
1300
|
1000
|
Common
|
Battle Damage to this card's controller that
he/she takes from a battle involving this card becomes 0.
|
| DR3-EN200
|
Master Monk
|
Effect Monster
|
Earth
|
Rock
|
5
|
1900
|
1000
|
Super Rare
|
This card cannot be Normal Summoned or Set.
This card cannot be Special Summoned except by Tributing 1
"Monk Fighter" on your side of the field. This card can
attack twice during the same turn. |
| DR3-EN201
|
Guardian Statue
|
Effect Monster
|
Earth
|
Rock
|
4
|
800
|
1400
|
Common
|
Once per turn, during your Main Phase, you
can flip this card into face-down Defense Position. When
this card is Flip Summoned, return 1 monster on your
opponent's side of the field to the owner's hand. |
| DR3-EN202
|
Medusa Worm
|
Effect Monster
|
Earth
|
Rock
|
2
|
500
|
600
|
Common
|
Once per turn, during your Main Phase, you
can flip this card into face-down Defense Position. When
this card is Flip Summoned, destroy 1 monster on your
opponent's side of the field. |
| DR3-EN203
|
D.D. Survivor
|
Effect Monster
|
Dark
|
Warrior
|
4
|
1800
|
200
|
Rare
|
If this face-up card on your side of the
field is removed from play, this card is Special Summoned to
the owner's side of the field during the End Phase. |
| DR3-EN204
|
Mid Shield Gardna
|
Effect Monster
|
Earth
|
Warrior
|
4
|
100
|
1800
|
Rare
|
You can flip this card into face-down
Defense Position once per turn during your Main Phase.
Negate the activation of a Spell Card that targets this 1
face-down monster. At that time, flip this card into face-up
Defense Position. |
| DR3-EN205
|
White Ninja
|
Effect Monster
|
Light
|
Warrior
|
4
|
1500
|
800
|
Common
|
FLIP: Destroy 1 Defense Position monster on
the field. |
| DR3-EN206
|
Aussa the Earth Charmer
|
Effect Monster
|
Earth
|
Spellcaster
|
3
|
500
|
1500
|
Common
|
FLIP: Take control of 1 EARTH monster on
your opponent's side of the field, for as long as this card
remains face-up on the field. |
| DR3-EN207
|
Eria the Water Charmer
|
Effect Monster
|
Water
|
Spellcaster
|
3
|
500
|
1500
|
Common
|
FLIP: Take control of 1 WATER monster on
your opponent's side of the field, for as long as this card
remains face-up on the field. |
| DR3-EN208
|
Hiita the Fire Charmer
|
Effect Monster
|
Fire
|
Spellcaster
|
3
|
500
|
1500
|
Common
|
FLIP: Take control of 1 FIRE monster on your
opponent's side of the field, for as long as this card
remains face-up on the field. |
| DR3-EN209
|
Wynn the Wind Charmer
|
Effect Monster
|
Wind
|
Spellcaster
|
3
|
500
|
1500
|
Common
|
FLIP: Take control of 1 WIND monster on your
opponent's side of the field, for as long as this card
remains face-up on the field. |
| DR3-EN210
|
Batteryman AA
|
Effect Monster
|
Light
|
Thunder
|
3
|
0
|
0
|
Common
|
If all "Batteryman AA"(s) on your side of
the field are in Attack Position, increase the ATK of this
card by 1000 points for each "Batteryman AA" on your side of
the field. If all "Batteryman AA"(s) on your side of the
field are in Defense Position, increase the DEF of this card
by 1000 points for each "Batteryman AA" on your side of the
field. |
| DR3-EN211
|
Des Wombat
|
Effect Monster
|
Earth
|
Beast
|
3
|
1600
|
300
|
Common
|
As long as this card remains face-up on the
field, any damage by a card effect to the controller of this
card becomes 0. |
| DR3-EN212
|
King of the Skull Servants
|
Effect Monster
|
Dark
|
Zombie
|
1
|
0
|
0
|
Common
|
The original ATK of this card becomes the
number of "King of the Skull Servants" and "Skull Servant"
cards in your Graveyard x 1000 points. When this card is
destroyed and sent to the Graveyard as a result of battle,
remove from play 1 other "King of the Skull Servants" or
"Skull Servant" card in your Graveyard to Special Summon
this card. |
| DR3-EN213
|
Reshef the Dark Being
|
Ritual/Effect Monster
|
Light
|
Fiend
|
8
|
2500
|
1500
|
Ultra Rare
|
This card can only be Ritual Summoned with
the Ritual Spell Card, "Final Ritual of the Ancients".
Discard 1 Spell Card from your hand. Take control of 1
monster on your opponent's side of the field until the End
Phase. You can only use this effect once per turn. |
| DR3-EN214
|
Elemental Mistress Doriado
|
Ritual/Effect Monster
|
Light
|
Spellcaster
|
3
|
1200
|
1400
|
Rare
|
This card can only be Ritual Summoned with
the Ritual Spell Card, "Doriado's Blessing". The Attribute
of this card is also treated as WIND, WATER, FIRE, and
EARTH. |
| DR3-EN215
|
Elemental Hero Flame Wingman
|
Fusion/Effect Monster
|
Wind
|
Warrior
|
6
|
2100
|
1200
|
Ultra Rare
|
"Elemental Hero Avian" + "Elemental Hero
Burstinatrix"
This monster cannot be Special Summoned except by Fusion
Summon. When this card destroys a monster as a result of
battle and sends it to the Graveyard, inflict damage to your
opponent's Life Points equal to the ATK of the destroyed
monster.
|
| DR3-EN216
|
Elemental Hero Thunder Giant
|
Fusion/Effect Monster
|
Light
|
Warrior
|
6
|
2400
|
1500
|
Ultra Rare
|
"Elemental Hero Sparkman" + "Elemental Hero
Clayman"
This monster cannot be Special Summoned except by Fusion
Summon. By discarding 1 card from your hand, select and
destroy 1 face-up monster on the field with an original ATK
that is less than the ATK of this card. You can only use
this effect once per turn, during your Main Phase. |
| DR3-EN217
|
Card of Sanctity
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Remove all cards in your hand and on your
side of the field from play. Draw cards until you have 2
cards in your hand. |
| DR3-EN218
|
Brain Control
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Super Rare
|
Pay 800 Life Points. Select 1 face-up
monster on your opponent's side of the field. Take control
of the selected card until the end of this turn.
|
| DR3-EN219
|
Gift of the Martyr
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Send 1 monster on your side of the field to
the Graveyard. Select 1 monster on your side of the field.
Increase the ATK of the selected monster by an amount equal
to the ATK of the sent monster until the End Phase of the
turn this card is activated. |
| DR3-EN220
|
Double Attack
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Discard 1 Monster Card from your hand to the
Graveyard. Select 1 monster on your side of the field with a
lower Level than the discarded monster. The selected monster
can attack twice this turn. |
| DR3-EN221
|
Battery Charger
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Pay 500 Life Points. Special Summon 1
monster from your Graveyard that includes "Batteryman" in
its card name. |
| DR3-EN222
|
Kaminote Blow
|
Spell
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
You can only activate this card if there is
at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk
Fighter", or "Master Monk" on your side of the field.
Destroy the monster(s) that battle with these monsters on
your side of the field this turn, at the end of each Damage
Step. |
| DR3-EN223
|
Doriado's Blessing
|
Spell
|
n/a
|
Ritual
|
n/a
|
n/a
|
n/a
|
Common
|
This card is used to Ritual Summon
"Elemental Mistress Doriado". You must also Tribute monsters
whose total Levels equal 3 or more from the field or your
hand. |
| DR3-EN224
|
Final Ritual of the Ancients
|
Spell
|
n/a
|
Ritual
|
n/a
|
n/a
|
n/a
|
Common
|
This card is used to Ritual Summon "Reshef
the Dark Being". You must also Tribute monsters whose total
Levels equal 8 or more from the field or your hand. |
| DR3-EN225
|
Legendary Black Belt
|
Spell
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Rare
|
You can only equip this card to "Chu-Ske the
Mouse Fighter", "Monk Fighter", or "Master Monk". When the
equipped monster destroys your opponent's monster and sends
it to the Graveyard as a result of battle, inflict damage to
your opponent's Life Points equal to the DEF of the
destroyed monster.
|
| DR3-EN226
|
Nitro Unit
|
Spell
|
n/a
|
Equip
|
n/a
|
n/a
|
n/a
|
Rare
|
You can only equip this card to a monster on
your opponent's side of the field. When a monster destroys
the equipped monster and sends it to the Graveyard as a
result of battle, inflict damage to your opponent's Life
Points equal to the ATK of the equipped monster. |
| DR3-EN227
|
Shifting Shadows
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
Pay 300 Life Points to rearrange the
face-down Defense Position monsters on your side of the
field, then return them in face-down Defense Position. You
can only use this effect once per turn. |
| DR3-EN228
|
Impenetrable Formation
|
Spell
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
Select 1 monster on your side of the field
to activate this card. While you have 2 or more monsters on
your side of the field, and all monsters on your side of the
field are in Defense Position, increase the DEF of the
selected monster by 700 points. When the selected monster is
removed from the field, destroy this card. |
| DR3-EN229
|
Hero Signal
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
You can only activate this card when a
monster on your side of the field is destroyed as a result
of battle and sent to the Graveyard. Special Summon 1 Level
4 or lower monster from your hand or Deck that includes
"Elemental Hero" in its card name. |
| DR3-EN230
|
Pikeru's Second Sight
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Until your opponent's second End Phase, your
opponent shows you all cards that he/she draws and then add
them to his/her hand. |
| DR3-EN231
|
Minefield Eruption
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Inflict 1000 points of damage to your
opponent's Life Points for each face-up "Mine Golem" on your
side of the field. After that, destroy all face-up "Mine
Golem"(s) on your side of the field. |
| DR3-EN232
|
Kozaky's Self-Destruct Button
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
Inflict 1000 points of damage to the Life
Points of the player who destroyed this Set card. |
| DR3-EN233
|
Mispolymerization
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
You can only activate this card when a
Fusion Monster is Special Summoned. Return all face-up
Fusion Monsters on the field to their respective Fusion
Decks. |
| DR3-EN234
|
Level Conversion Lab
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Select 1 monster in your hand and show it to
your opponent, then roll a six-sided die. If the result is
1, send the selected monster to the Graveyard. If the result
is 2-6, the Level of the selected monster becomes equal to
the result until the End Phase of this turn. |
| DR3-EN235
|
Rock Bombardment
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Select 1 Rock-Type monster in your Deck and
send it to the Graveyard. Inflict 500 points of damage to
your opponent's Life Points. Then shuffle your Deck. |
| DR3-EN236
|
Grave Lure
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Common
|
Turn the top card of your opponent's Deck
face-up and your opponent shuffles the Deck. When your
opponent draws the face-up card, immediately send it to the
Graveyard. |
| DR3-EN237
|
Token Feastevil
|
Trap
|
n/a
|
Normal
|
n/a
|
n/a
|
n/a
|
Rare
|
You can only activate this card when a
Token(s) is Special Summoned. Destroy all Tokens on the
field, and inflict 300 points of damage to your opponent's
Life Points for each destroyed Token. |
| DR3-EN238
|
Spell-Stopping Statute
|
Trap
|
n/a
|
Counter
|
n/a
|
n/a
|
n/a
|
Rare
|
You can only activate this card when your
opponent activates a Continuous Spell Card. Negate the
activation and the effect of the card and destroy it. |
| DR3-EN239
|
Royal Surrender
|
Trap
|
n/a
|
Counter
|
n/a
|
n/a
|
n/a
|
Rare
|
You can only activate this card when your
opponent activates a Continuous Trap Card. Negate the
activation and the effect of the card and destroy it. |
| DR3-EN240
|
Lone Wolf
|
Trap
|
n/a
|
Continuous
|
n/a
|
n/a
|
n/a
|
Common
|
You can only activate this card if there is
only 1 monster on your side of the field, and it is "Chu-Ske
the Mouse Fighter", "Monk Fighter", or "Master Monk". That
monster is not destroyed as a result of battle, and is
unaffected by any of your opponent's monster effects. |