Yu-Gi-Oh! Dark Revelations 2 Card List and Spoiler

Card # Card Name Type Attribute Sub Type Level ATK DEF Rarity Card Text
DR2-EN001 Ojama Yellow Normal Monster Light Beast 2 0 1000 Common "He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens."
DR2-EN002 Ojama Black Normal Monster Light Beast 2 0 1000 Common "He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens."
DR2-EN003 Soul Tiger Normal Monster Earth Beast 4 0 2100 Common The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
DR2-EN004 Big Koala Normal Monster Earth Beast 7 2700 2000 Common "A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful."
DR2-EN005 Des Kangaroo Effect Monster Dark Beast 4 1500 1700 Common "If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)"
DR2-EN006 Crimson Ninja Effect Monster Earth Warrior 1 300 300 Common "FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position."
DR2-EN007 Strike Ninja Effect Monster Dark Warrior 4 1700 1200 Ultra Rare You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn.
DR2-EN008 Gale Lizard Effect Monster Water Reptile 4 1400 700 Common FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.
DR2-EN009 Spirit of the Pot of Greed Effect Monster Light Fairy 1 100 100 Common "While this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", they can draw 1 more card."
DR2-EN010 Chopman the Desperate Outlaw Effect Monster Dark Zombie 3 1100 500 Common "When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card."
DR2-EN011 Sasuke Samurai #3 Effect Monster Light Warrior 3 1000 1000 Common "When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards."
DR2-EN012 D.D. Scout Plane Effect Monster Dark Machine 2 800 1200 Rare "If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn."
DR2-EN013 Berserk Gorilla Effect Monster Earth Beast 4 2000 1000 Rare "If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible."
DR2-EN014 Freed the Brave Wanderer Effect Monster Light Warrior 4 1700 1200 Super Rare "By removing from play 2 LIGHT monsters in your Graveyard, destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn."
DR2-EN015 Coach Goblin Effect Monster Earth Fiend 4 1200 1500 Common "While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn."
DR2-EN016 Witch Doctor of Chaos Effect Monster Dark Spellcaster 2 500 500 Common FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
DR2-EN017 Chaos Necromancer Effect Monster Dark Fiend 1 0 0 Common The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.
DR2-EN018 Chaosrider Gustaph Effect Monster Wind Warrior 4 1400 1500 Super Rare "By removing from play up to 2 Spell Cards in your Graveyard, increase the ATK of this card by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn."
DR2-EN019 Inferno Effect Monster Fire Pyro 4 1100 1900 Common "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points."
DR2-EN020 Fenrir Effect Monster Water Beast 4 1400 1200 Rare "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase."
DR2-EN021 Gigantes Effect Monster Earth Rock 4 1900 1300 Common "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field."
DR2-EN022 Silpheed Effect Monster Wind Fairy 4 1700 700 Common "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand."
DR2-EN023 Chaos Sorcerer Effect Monster Dark Spellcaster 6 2300 2000 Common "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn."
DR2-EN024 Gren Maju Da Eiza Effect Monster Fire Fiend 3 0 0 Common The ATK and the DEF of this card become the number of your cards that are removed from play x 400 points.
DR2-EN025 Black Luster Soldier - Envoy of the Effect Monster Light Warrior 8 3000 2500 Ultra Rare "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once during each of your turns, you can select and activate 1 of the following effects:
 
  • Remove from play 1 monster on the field. If you activate this effect, this card cannot attack during this turn.
     
  • If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row."
  • DR2-EN026 Drillago Effect Monster Dark Machine 4 1600 1100 Rare "If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly."
    DR2-EN027 Lekunga Effect Monster Water Plant 4 1700 500 Rare "By removing from play 2 WATER monsters in your Graveyard, Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position on your side of the field."
    DR2-EN028 Lord Poison Effect Monster Water Plant 4 1500 1000 Common "When this card is destroyed as a result of battle and sent to the Graveyard, Special Summon 1 Plant-Type monster from your Graveyard to your side of the field, except "Lord Poison"."
    DR2-EN029 Bowganian Effect Monster Dark Machine 3 1300 1000 Common "During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points."
    DR2-EN030 Granadora Effect Monster Water Reptile 4 1900 700 Common "When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage."
    DR2-EN031 Fuhma Shuriken Equip n/a Spell n/a n/a n/a Common "You can only equip this card to a monster that includes "Ninja" in its card name. Increase the ATK of the equipped monster by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points."
    DR2-EN032 Heart of the Underdog Continuous n/a Spell n/a n/a n/a Common "During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent."
    DR2-EN033 Wild Nature's Release Normal n/a Spell n/a n/a n/a Rare Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type monster on the field by an amount equal to its DEF until the end of the turn. Destroy the monster during the End Phase.
    DR2-EN034 Ojama Delta Hurricane!! Normal n/a Spell n/a n/a n/a Common "You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field."
    DR2-EN035 Stumbling Continuous n/a Spell n/a n/a n/a Common "Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position."
    DR2-EN036 Chaos End Normal n/a Spell n/a n/a n/a Common You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.
    DR2-EN037 Yellow Luster Shield Continuous n/a Spell n/a n/a n/a Common Increase the DEF of all monsters on your side of the field by 300 points.
    DR2-EN038 Chaos Greed Normal n/a Spell n/a n/a n/a Common You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
    DR2-EN039 D.D. Designator Normal n/a Spell n/a n/a n/a Super Rare "Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand."
    DR2-EN040 D.D. Borderline Continuous n/a Spell n/a n/a n/a Common "While there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase."
    DR2-EN041 Recycle Continuous n/a Spell n/a n/a n/a Common "During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck."
    DR2-EN042 Primal Seed Normal n/a Spell n/a n/a n/a Common "You can only activate this card if there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your removed from play cards to your hand."
    DR2-EN043 Thunder Crash Normal n/a Spell n/a n/a n/a Common Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.
    DR2-EN044 Dimension Distortion Normal n/a Spell n/a n/a n/a Common You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.
    DR2-EN045 Reload Quick-Play n/a Spell n/a n/a n/a Super Rare Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    DR2-EN046 Soul Absorption Continuous n/a Spell n/a n/a n/a Common "Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play."
    DR2-EN047 Big Burn Normal n/a Trap n/a n/a n/a Super Rare You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.
    DR2-EN048 Blasting the Ruins Normal n/a Trap n/a n/a n/a Common You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
    DR2-EN049 Cursed Seal of the Forbidden Spell Counter n/a Trap n/a n/a n/a Common Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel.
    DR2-EN050 Tower of Babel Continuous n/a Trap n/a n/a n/a Common "Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time."
    DR2-EN051 Spatial Collapse Continuous n/a Trap n/a n/a n/a Common You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.
    DR2-EN052 Chain Disappearance Normal n/a Trap n/a n/a n/a Rare "You can only activate this card when a monster(s) with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove from play those Summoned monster(s), and your opponent removes from play all monsters of the same name in their hand and Deck. Their Deck is then shuffled."
    DR2-EN053 Zero Gravity Normal n/a Trap n/a n/a n/a Common Change the battle positions of all face-up monsters on the field.
    DR2-EN054 Dark Mirror Force Normal n/a Trap n/a n/a n/a Super Rare You can only activate this card when your opponent's monster declares an attack. Remove from play all monsters in Defense Position on your opponent's side of the field.
    DR2-EN055 Energy Drain Normal n/a Trap n/a n/a n/a Common "Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase."
    DR2-EN056 Chaos Emperor Dragon - Envoy of the Effect Monster Dark Dragon 8 3000 2500 Ultra Rare "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. By paying 1000 Life Points, send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect."
    DR2-EN057 Giga Gagagigo Normal Monster Water Reptile 5 2450 1500 Common "In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption."
    DR2-EN058 Mad Dog of Darkness Normal Monster Dark Beast 4 1900 1400 Common "He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness."
    DR2-EN059 Neo Bug Normal Monster Earth Insect 4 1800 1700 Common A huge bug-like monster said to come from another planet. It gathers in swarms.
    DR2-EN060 Sea Serpent Warrior of Darkness Normal Monster Water Sea Serpent 4 1800 1500 Common "A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water."
    DR2-EN061 Terrorking Salmon Normal Monster Water Fish 5 2400 1000 Common "A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness."
    DR2-EN062 Blazing Inpachi Normal Monster Fire Pyro 4 1850 0 Common "A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes."
    DR2-EN063 Burning Algae Effect Monster Fire Pyro 3 500 1500 Common "When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points."
    DR2-EN064 The Thing in the Crater Effect Monster Fire Pyro 4 1000 1200 Common "When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand."
    DR2-EN065 Molten Zombie Effect Monster Fire Pyro 4 1600 400 Common "When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card."
    DR2-EN066 Dark Magician of Chaos Effect Monster Dark Spellcaster 8 2800 2600 Ultra Rare "When this card is Normal Summoned or Special Summoned, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. If this face-up card is destroyed or removed from the field, it is removed from play."
    DR2-EN067 Gora Turtle of Illusion Effect Monster Water Aqua 4 1200 1400 Common Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.
    DR2-EN068 Manticore of Darkness Effect Monster Fire Beast-Warrior 6 2300 1000 Super Rare "During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard."
    DR2-EN069 Stealth Bird Effect Monster Dark Winged Beast 3 700 1700 Rare "You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points."
    DR2-EN070 Sacred Crane Effect Monster Light Winged Beast 4 1600 400 Common "When this card is Special Summoned, the controller of this card draws 1 card."
    DR2-EN071 Enraged Battle Ox Equip n/a Spell n/a n/a n/a Common "During battle between attacking Beast, Beast-Warrior or Winged Beast-Type monsters on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent's Life Points."
    DR2-EN072 Don Turtle Effect Monster Water Reptile 3 1100 1200 Common "When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of "Don Turtle"(s) from your hand."
    DR2-EN073 Balloon Lizard Effect Monster Earth Reptile 4 500 1900 Common "Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points."
    DR2-EN074 Dark Driceratops Effect Monster Earth Dinosaur 6 2400 1500 Common "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points."
    DR2-EN075 Hyper Hammerhead Effect Monster Earth Dinosaur 4 1500 1200 Common "When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step."
    DR2-EN076 Black Tyranno Effect Monster Earth Dinosaur 7 2600 1800 Ultra Rare "If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly."
    DR2-EN077 Anti-Aircraft Flower Effect Monster Earth Plant 3 0 1600 Common "By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points."
    DR2-EN078 Prickle Fairy Effect Monster Earth Plant 4 300 2000 Common "While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step."
    DR2-EN079 Pinch Hopper Effect Monster Earth Insect 4 1000 1200 Common "When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand."
    DR2-EN080 Skull-Mark Ladybug Effect Monster Earth Insect 4 500 1500 Common "When this card is sent to the Graveyard, increase your Life Points by 1000 points."
    DR2-EN081 Insect Princess Effect Monster Wind Insect 6 1900 1200 Ultra Rare "While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points."
    DR2-EN082 Amphibious Bugroth MK-3 Effect Monster Water Machine 4 1500 1300 Rare "While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly."
    DR2-EN083 Torpedo Fish Effect Monster Water Fish 3 1000 1000 Common "While "Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    DR2-EN084 Levia-Dragon - Daedalus Effect Monster Water Sea Serpent 7 2600 1500 Ultra Rare "By sending "Umi" on your side of the field to the Graveyard, destroy all cards on the field except this card."
    DR2-EN085 Orca Mega-Fortress of Darkness Effect Monster Water Sea Serpent 5 2100 1200 Rare "By Tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field."
    DR2-EN086 Cannonball Spear Shellfish Effect Monster Water Aqua 2 1000 1000 Common "While "Umi" is face-up on the field, this card is unaffected by any Spell Cards."
    DR2-EN087 Mataza the Zapper Effect Monster Dark Warrior 3 1300 800 Rare "This monster can attack twice during the same Battle Phase. While this card is face-up on the field, control of this card cannot switch."
    DR2-EN088 Guardian Angel Joan Effect Monster Light Fairy 7 2800 2000 Super Rare "When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster."
    DR2-EN089 Manju of the Ten Thousand Hands Effect Monster Light Fairy 4 1400 1000 Common "When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand."
    DR2-EN090 Getsu Fuhma Effect Monster Dark Warrior 4 1700 1200 Common "If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step."
    DR2-EN091 Ryu Kokki Effect Monster Dark Zombie 6 2400 2000 Super Rare "If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step."
    DR2-EN092 Gryphon's Feather Duster Normal n/a Spell n/a n/a n/a Common Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
    DR2-EN093 Stray Lambs Normal n/a Spell n/a n/a n/a Rare "If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position on your side of the field."
    DR2-EN094 Smashing Ground Normal n/a Spell n/a n/a n/a Common Destroy 1 monster with the highest DEF on your opponent's side of the field.
    DR2-EN095 Dimension Fusion Normal n/a Spell n/a n/a n/a Super Rare Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.
    DR2-EN096 Dedication through Light and Darkne Quick-Play n/a Spell n/a n/a n/a Super Rare "You can only activate this card by Tributing "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it."
    DR2-EN097 Salvage Normal n/a Spell n/a n/a n/a Common Add 2 WATER monsters in your Graveyard with an ATK of 1500 or less each to your hand.
    DR2-EN098 Ultra Evolution Pill Normal n/a Spell n/a n/a n/a Common Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type Monster from your hand.
    DR2-EN099 Multiplication of Ants Normal n/a Spell n/a n/a n/a Common "Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon."
    DR2-EN100 Earth Chant Ritual n/a Spell n/a n/a n/a Common This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
    DR2-EN101 Jade Insect Whistle Normal n/a Spell n/a n/a n/a Common "Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck."
    DR2-EN102 Destruction Ring Normal n/a Trap n/a n/a n/a Common Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
    DR2-EN103 Fiend's Hand Mirror Normal n/a Trap n/a n/a n/a Common Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.
    DR2-EN104 Compulsory Evacuation Device Normal n/a Trap n/a n/a n/a Rare Return 1 monster on the field to its owner's hand.
    DR2-EN105 A Hero Emerges Normal n/a Trap n/a n/a n/a Common "You can only activate this card when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard."
    DR2-EN106 Self-Destruct Button Normal n/a Trap n/a n/a n/a Common You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.
    DR2-EN107 Curse of Darkness Continuous n/a Trap n/a n/a n/a Rare "Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage."
    DR2-EN108 "Begone, Knave!" Continuous n/a Trap n/a n/a n/a Common "If a monster inflicts Battle Damage to a player, return the monster to its owner's hand."
    DR2-EN109 DNA Transplant Continuous n/a Trap n/a n/a n/a Common "Declare 1 Attribute when you activate this card. While this card is face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared."
    DR2-EN110 Robbin' Zombie Continuous n/a Trap n/a n/a n/a Rare "Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of their Deck to the Graveyard."
    DR2-EN111 Trap Jammer Counter n/a Trap n/a n/a n/a Rare You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
    DR2-EN112 Invader of Darkness Effect Monster Dark Fiend 8 2900 2500 Ultra Rare "While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards."
    DR2-EN113 Gogiga Gagagigo Normal Monster Water Reptile 8 2950 2800 Common "His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self...."
    DR2-EN114 Warrior of Zera Normal Monster Earth Warrior 4 1600 1600 Common "A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day."
    DR2-EN115 Sealmaster Meisei Normal Monster Dark Spellcaster 3 1100 900 Common One of the few people who has a good command of Talismans. His history is a mystery.
    DR2-EN116 Mystical Shine Ball Normal Monster Light Fairy 2 500 500 Common "A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true."
    DR2-EN117 Metal Armored Bug Normal Monster Earth Insect 8 2800 1500 Common A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
    DR2-EN118 The Agent of Judgment - Saturn Effect Monster Light Fairy 6 2400 0 Super Rare "If your Life Points are higher than your opponent's Life Points, activate this card's effect by Tributing this card from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn."
    DR2-EN119 The Agent of Wisdom - Mercury Effect Monster Light Fairy 4 0 1700 Common "If you have no cards in your hand at the end of your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase."
    DR2-EN120 The Agent of Creation - Venus Effect Monster Light Fairy 3 1600 0 Common "By paying 500 Life Points, select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field."
    DR2-EN121 The Agent of Force - Mars Effect Monster Light Fairy 3 0 0 Common "This card is unaffected by any Spell Cards. While "The Sanctuary in the Sky" is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points."
    DR2-EN122 The Unhappy Girl Effect Monster Light Spellcaster 2 400 300 Common "While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field."
    DR2-EN123 Soul-Absorbing Bone Tower Effect Monster Dark Zombie 3 400 1500 Common "While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard."
    DR2-EN124 The Kick Man Effect Monster Dark Zombie 3 1300 300 Common "When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card."
    DR2-EN125 Vampire Lady Effect Monster Dark Zombie 4 1550 1550 Common "Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard."
    DR2-EN126 Stone Statue of the Aztecs Effect Monster Earth Rock 4 300 2000 Rare Double any Battle Damage your opponent takes when they attack this monster.
    DR2-EN127 Rocket Jumper Effect Monster Earth Rock 3 1000 800 Common "If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly."
    DR2-EN128 Avatar of The Pot Effect Monster Earth Rock 3 1200 1300 Common "By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck."
    DR2-EN129 Legendary Jujitsu Master Effect Monster Earth Rock 3 1300 1800 Common A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.
    DR2-EN130 Gear Golem the Moving Fortress Effect Monster Earth Machine 4 800 2200 Super Rare "Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn."
    DR2-EN131 KA-2 Des Scissors Effect Monster Dark Machine 4 1000 1000 Common "When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points."
    DR2-EN132 Needle Burrower Effect Monster Dark Machine 5 1700 1700 Rare "When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points."
    DR2-EN133 Sonic Jammer Effect Monster Wind Machine 2 350 650 Common FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
    DR2-EN134 Blowback Dragon Effect Monster Dark Machine 6 2300 1200 Ultra Rare "Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. You can only activate this effect once per turn, during your Main Phase."
    DR2-EN135 Zaborg the Thunder Monarch Effect Monster Light Thunder 5 2400 1000 Super Rare "When this card is Tribute Summoned, destroy 1 monster on the field."
    DR2-EN136 Atomic Firefly Effect Monster Light Insect 1 100 200 Common "When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage."
    DR2-EN137 Mermaid Knight Effect Monster Water Aqua 4 1500 700 Rare "While "Umi" is on the field, this card can attack twice during the same Battle Phase."
    DR2-EN138 Piranha Army Effect Monster Water Fish 2 800 200 Common The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
    DR2-EN139 Two Thousand Needles Effect Monster Earth Beast 5 2000 1800 Common "When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step."
    DR2-EN140 Disc Fighter Effect Monster Earth Warrior 4 1000 1000 Common "If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation."
    DR2-EN141 Arcane Archer of the Forest Effect Monster Earth Warrior 3 900 1400 Common "While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field."
    DR2-EN142 Lady Ninja Yae Effect Monster Wind Warrior 3 1100 200 Common "By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand."
    DR2-EN143 Goblin King Effect Monster Dark Fiend 1 0 0 Common "While there is another Fiend-Type monster on your side of the field, this card cannot be attacked. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points."
    DR2-EN144 Solar Flare Dragon Effect Monster Fire Pyro 4 1500 1000 Common "While there is another Pyro-Type monster on your side of the field, this card cannot be attacked. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn."
    DR2-EN145 White Magician Pikeru Effect Monster Light Spellcaster 2 1200 0 Common "During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field."
    DR2-EN146 Archlord Zerato Effect Monster Light Fairy 8 2800 2300 Ultra Rare "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied."
    DR2-EN147 Opti-Camouflage Armor Equip n/a Spell n/a n/a n/a Common You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
    DR2-EN148 Mystik Wok Quick-Play n/a Spell n/a n/a n/a Common Tribute 1 monster on your side of the field and select its ATK or DEF. Increase your Life Points by the same amount.
    DR2-EN149 Enemy Controller Quick-Play n/a Spell n/a n/a n/a Super Rare "Select and activate 1 of the following effects:
     
  • Change the battle position of 1 face-up monster on your opponent's side of the field.
     
  • Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated."
  • DR2-EN150 Burst Stream of Destruction Normal n/a Spell n/a n/a n/a Super Rare "You can only activate this card while there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. No "Blue-Eyes White Dragon" can attack during the turn you activate this card."
    DR2-EN151 Monster Gate Normal n/a Spell n/a n/a n/a Common "Tribute 1 monster on your side of the field. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard."
    DR2-EN152 Amplifier Equip n/a Spell n/a n/a n/a Rare "You can only equip this card to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card."
    DR2-EN153 Weapon Change Continuous n/a Spell n/a n/a n/a Common "Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated."
    DR2-EN154 The Sanctuary in the Sky Field n/a Spell n/a n/a n/a Common Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
    DR2-EN155 Earthquake Normal n/a Spell n/a n/a n/a Common All face-up monsters on the field are changed to Defense Position.
    DR2-EN156 Talisman of Trap Sealing Continuous n/a Spell n/a n/a n/a Common "You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    DR2-EN157 Goblin Thief Normal n/a Spell n/a n/a n/a Common Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
    DR2-EN158 Backfire Continuous n/a Trap n/a n/a n/a Common "When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points."
    DR2-EN159 Micro Ray Normal n/a Trap n/a n/a n/a Common The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
    DR2-EN160 Light of Judgment Normal n/a Trap n/a n/a n/a Common "Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard."
    DR2-EN161 Talisman of Spell Sealing Continuous n/a Trap n/a n/a n/a Common "You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
    DR2-EN162 Wall of Revealing Light Continuous n/a Trap n/a n/a n/a Common "When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack."
    DR2-EN163 Solar Ray Normal n/a Trap n/a n/a n/a Common Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
    DR2-EN164 Ninjitsu Art of Transformation Continuous n/a Trap n/a n/a n/a Common "Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster."
    DR2-EN165 Beckoning Light Normal n/a Trap n/a n/a n/a Common "Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand."
    DR2-EN166 Draining Shield Normal n/a Trap n/a n/a n/a Rare Negate the attack of 1 of your opponent's monsters and increase your Life Points by the attacking monster's ATK.
    DR2-EN167 Armor Break Counter n/a Trap n/a n/a n/a Common Negate the activation of an Equip Spell card and destroy it.
    DR2-EN168 Mazera DeVille Effect Monster Dark Fiend 8 2800 2300 Ultra Rare "This card cannot be Normal Summoned or Set.  This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied."
    DR2-EN169 Gigobyte Normal Monster Water Reptile 1 350 300 Common "He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil...."
    DR2-EN170 Mokey Mokey Normal Monster Light Fairy 1 300 100 Common An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
    DR2-EN171 Kozaky Normal Monster Dark Fiend 1 400 400 Common A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
    DR2-EN172 Fiend Scorpion Normal Monster Earth Insect 2 900 200 Common "A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential."
    DR2-EN173 Pharaoh's Servant Normal Monster Dark Zombie 2 900 0 Common An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
    DR2-EN174 Pharaonic Protector Normal Monster Earth Zombie 2 900 0 Common "The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass."
    DR2-EN175 Spirit of the Pharaoh Effect Monster Light Zombie 6 2500 2000 Ultra Rare "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard."
    DR2-EN176 Theban Nightmare Effect Monster Light Fiend 4 1500 500 Rare "While there are no cards in the hand and in the Spell & Trap Card Zones of this card's controller, increase the ATK of this card by 1500 points."
    DR2-EN177 Aswan Apparition Effect Monster Dark Fiend 3 500 500 Common "If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck."
    DR2-EN178 Protector of the Sanctuary Effect Monster Earth Fiend 4 1100 1900 Rare "While this card is face-up on the field, your opponent cannot draw a card(s) except during Draw Phases."
    DR2-EN179 Nubian Guard Effect Monster Fire Warrior 2 500 500 Common "If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck."
    DR2-EN180 Legacy Hunter Effect Monster Earth Warrior 4 1000 1500 Super Rare "When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled."
    DR2-EN181 Desertapir Effect Monster Earth Beast 3 900 300 Common "FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir"."
    DR2-EN182 Sand Gambler Effect Monster Light Spellcaster 3 300 1600 Common "Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase."
    DR2-EN183 3-Hump Lacooda Effect Monster Earth Beast 3 500 1500 Common "If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards."
    DR2-EN184 Ghost Knight of Jackal Effect Monster Earth Beast-Warrior 5 1700 1600 Ultra Rare You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
    DR2-EN185 Absorbing Kid from the Sky Effect Monster Light Fairy 4 1300 1000 Common "When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points."
    DR2-EN186 Elephant Statue of Blessing Effect Monster Earth Rock 3 1500 0 Common "When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points."
    DR2-EN187 Elephant Statue of Disaster Effect Monster Earth Rock 3 1500 0 Common "When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points."
    DR2-EN188 Spirit Caller Effect Monster Light Spellcaster 3 1000 1000 Common FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
    DR2-EN189 Emissary of the Afterlife Effect Monster Dark Fiend 4 1600 600 Super Rare "When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled."
    DR2-EN190 Grave Protector Effect Monster Dark Fiend 4 0 2000 Common "While this card is face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck (not sent to the Graveyard). The Deck is then shuffled."
    DR2-EN191 Double Coston Effect Monster Dark Zombie 4 1750 1600 Rare "If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon."
    DR2-EN192 Regenerating Mummy Effect Monster Dark Zombie 4 1800 1500 Common "When this card is sent from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand."
    DR2-EN193 Night Assailant Effect Monster Dark Fiend 3 200 500 Rare "FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand."
    DR2-EN194 Man-Thro' Tro' Effect Monster Earth Beast-Warrior 4 1000 1000 Common "By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points."
    DR2-EN195 King of the Swamp Effect Monster Water Aqua 3 500 1100 Common "You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled. "
    DR2-EN196 Emissary of the Oasis Effect Monster Light Spellcaster 3 600 400 Common "While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0."
    DR2-EN197 Special Hurricane Normal n/a Spell n/a n/a n/a Rare Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
    DR2-EN198 Order to Charge Quick-Play n/a Spell n/a n/a n/a Common "Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field."
    DR2-EN199 Sword of the Soul-Eater Equip n/a Spell n/a n/a n/a Common "You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed."
    DR2-EN200 Dust Barrier Continuous n/a Spell n/a n/a n/a Common Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
    DR2-EN201 Soul Reversal Quick-Play n/a Spell n/a n/a n/a Common Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
    DR2-EN202 Spell Economics Continuous n/a Spell n/a n/a n/a Rare You do not have to pay any Life Points to activate a Spell Card.
    DR2-EN203 Blessings of the Nile Continuous n/a Spell n/a n/a n/a Common "Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points."
    DR2-EN204 7 Continuous n/a Spell n/a n/a n/a Common "When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points."
    DR2-EN205 Level Limit - Area B Continuous n/a Spell n/a n/a n/a Rare All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active.
    DR2-EN206 Enchanting Fitting Room Normal n/a Spell n/a n/a n/a Common Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled.
    DR2-EN207 The Law of the Normal Normal n/a Spell n/a n/a n/a Common "You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters."
    DR2-EN208 Dark Magic Attack Normal n/a Spell n/a n/a n/a Ultra Rare "You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field."
    DR2-EN209 Delta Attacker Normal n/a Spell n/a n/a n/a Common You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
    DR2-EN210 Thousand Energy Normal n/a Spell n/a n/a n/a Common Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
    DR2-EN211 Triangle Power Normal n/a Spell n/a n/a n/a Common Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
    DR2-EN212 The Third Sarcophagus Continuous n/a Spell n/a n/a n/a Common "This card can only be placed on the field by the effect of "The First Sarcophagus"."
    DR2-EN213 The Second Sarcophagus Continuous n/a Spell n/a n/a n/a Common "This card can only be placed on the field by the effect of "The First Sarcophagus"."
    DR2-EN214 The First Sarcophagus Continuous n/a Trap n/a n/a n/a Super Rare "During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck."
    DR2-EN215 Dora of Fate Normal n/a Trap n/a n/a n/a Common "You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points."
    DR2-EN216 Judgment of the Desert Continuous n/a Trap n/a n/a n/a Common "The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect."
    DR2-EN217 Human-Wave Tactics Continuous n/a Trap n/a n/a n/a Common "During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled."
    DR2-EN218 Curse of Anubis Normal n/a Trap n/a n/a n/a Super Rare "All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect."
    DR2-EN219 Desert Sunlight Normal n/a Trap n/a n/a n/a Common All monsters on your side of the field are changed to face-up Defense Position.
    DR2-EN220 Des Counterblow Continuous n/a Trap n/a n/a n/a Rare Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
    DR2-EN221 Labyrinth of Nightmare Continuous n/a Trap n/a n/a n/a Common "During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field."
    DR2-EN222 Soul Resurrection Continuous n/a Trap n/a n/a n/a Rare "Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, destroy this card."
    DR2-EN223 Order to Smash Normal n/a Trap n/a n/a n/a Common "Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field."
    DR2-EN224 The End of Anubis Effect Monster Dark Fiend 6 2500 0 Ultra Rare "While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated."