Champion Pack: Game Two

CP02-EN001 Magical Stone Excavation
Normal Spell
Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
Ultra Rare


CP02-EN002 Nimble Momonga
Earth/Beast - Effect/2/1000/100
When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position.
Super Rare


CP02-EN003 Magician of Faith
Light/Spellcaster - Effect/1/300/400
FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.
Super Rare


CP02-EN004 Pyramid Turtle
Earth/Zombie - Effect/4/1200/1400
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
Super Rare


CP02-EN005 Smashing Ground
Normal Spell
Destroy 1 face-up monster with the highest DEF on your opponent's side of the field. (If it's a tie, you get to choose.)
Super Rare


CP02-EN006 Kuriboh
Dark/Fiend - Effect/1/300/200
Discard this card. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
Rare


CP02-EN007 Abyss Soldier
Water/Aqua - Effect/4/1800/1300
Once per turn, by discarding 1 WATER monster to the Graveyard, return 1 card on the field to its owner's hand.
Rare


CP02-EN008 Ring of Destruction
Normal Trap
Destroy 1 face-up monster and inflict damage to both players equal to its ATK.
Rare


CP02-EN009 Morphing Jar
Earth/Rock - Effect/2/700/600
FLIP: Both players discard all cards in their hands. Then both players draw 5 cards.
Rare


CP02-EN010 Dark Master - Zorc
Dark/Fiend - Ritual/8/2700/1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". During your Main Phase, you can roll 1 six-sided die. On a 1 or 2, destroy all monsters on your opponent's side of the field. On a 3, 4, or 5, destroy 1 monster on your opponent's side of the field. On a 6, destroy all monsters on your side of the field.
Rare


CP02-EN011 Magical Dimension
Quick-Play Spell
Activate only while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
Rare


CP02-EN012 Happy Lover
Normal (2/800/500)


CP02-EN013 Rush Recklessly
Quick-Play Spell
Target face-up monster gains 700 ATK until the end of this turn.


CP02-EN014 Ceasefire
Normal Trap
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.


CP02-EN015 Thunder Dragon
Light/Thunder - Effect/5/1600/1500
During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.


CP02-EN016 Twin-Headed Behemoth
Wind/Dragon - Effect/3/1500/1200
If this card on the field is destroyed and sent to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel.


CP02-EN017 Book of Taiyou
Normal Spell
Flip 1 face-down monster on the field into face-up Attack Position.


CP02-EN018 Terraforming
Normal Spell
Add 1 Field Spell Card from your Deck to your hand.


CP02-EN019 Big Bang Shot
Equip Spell
The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, remove the equipped monster from play.


CP02-EN020 Stray Lambs
Normal Spell
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.